FormoreinfoaboutElectricFootballandtoseeourentireproductlinepleasevisit www.TudorGames.com
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ALTERNATIVEPASSINGMETHOD
Instead of using the Triple Threat Quarterback, some
coaches prefer to use passing sticks. Using a ruler, or
customized passing sticks, and your down marker as
a temporary target, pass plays can be determined.
Once the power is turned off and the intended
receiver is declared, measure from the helmet of the
QB to the helmet of the receiver (center to center).
Ifthedistancebetweenthequarterbackand
receiver is less than 6 inches, place the down marker
1.5 inches away from the receiver. If the distance is
between 6 and 12 inches, then place the target 3
inches from the receiver. If the receiver is over a foot
away from the quarterback, p lace the t arget 6 inches
away from the receiver. The down marker target
may be placed in any direction from the receiver's
base. Power is turned on until a ny eligible receiver
hits the target (a completed pass), or any defender
hits the target (an interception), or the complete
base of the intended receiver goes past or turns
away from the target more than 5 yards without
hitting it (an incomplete pass). If the pass is
completed, then the target is removed, and the
board is turned back on until the end of the play. If
an undeclared but eligible receiver completes the
pass, the ball is downed with no further run time.
PLAYER FIGURES, PAINTING, CUSTOMIZATION
Electric Football figures have been commercially
made for decades and as a result, many collectors
are involved in the hobby. Some figures are highly
sought after and a trained eye can identify their
country of origin, history, material, and molding
style. From the oldest metal figures to molded one‐
piece plastics to today’s figures a colorful history and
considerable marketplace exists for Electric Football
items. Painting and customizing your figures to look
as close to the real thing as possible can produce
some amazing miniature works of art. You can find
tips, techniques, paints, figures in different poses,
facemasks, chinstraps and even stadium accessories
online and at www.TudorGames.com.
A SHORT HISTORY OF TUDOR GAMES
Electric Football's ancestry can be traced all the way back to
1929, when Elmer Sas incorporated Tudor Metal Products in
New York City. The company survived the Depression and in
the late 40's, Elmer's son Norman became president of Tudor
and in v ented the game we all know and love, E lectric
Football.
Norman based the game on a vibrating car race game that
Tudor already made. Those early #500 Electric Football
models look crude to the modern eye, but imagine being a
child on Christmas morning in 1949. No spinners, no dice, no
cards to flip over. Just turn on the game and watch your
players run all by themselves!
Electric Football was an immediate hit, captivating
imaginations like few toys ever had. Tudor did so well with
the game that four companies also entered the fray. Over the
coming years, some of Electric Football's greatest innovations
would come out of the competition between the companies.
Tudor produced the first all‐plastic 3D players and in the
1960’s an industrial designer named Lee Payne was showing
Norman Sas a new set of player prototypes whose additional
realism would change Electric Football forever. Tudor
introduced these players on its first large game, the #600
model. Besides figures in five different realistic poses, he
then sold them on the idea of painting the figures using
actual NFL uniform colors and was instrumental in working
with the creative services department of the NFL to obtain
theNFLlicenseformarketingNFL‐ looking teams that every
boy in the 60’s just had to have.
By now Payne was working directly for Norman Sas of Tudor
as head of Product Development. He began taking the game
boards to new heights with more realistic fields and
lithographed crowd scene backgrounds complete with
scoreboards. Payne used a softer plastic material to develop
the Triple Threat Quarterback (TTQB) that can run, pass, a nd
kick. In 1967 Tudor introduced its new flagship Model 620,
complete with an improved metal playing surface, cardboard
backdrop scoreboard, NFL‐style goal posts and NFL painted
teams. This quickly set the standard for Electric Football,
makingthegameevenmorepopular,allowingTudorGames
to be the number one choice when selecting an Electric
football game. Later, to make these realistic figures more
enjoyable Tudor Games went on to create the “TTC” or Total
Team Control base with its directional dial allowing finer
route control and all new capabilities.
Tudor’s creative genius is still appreciated today by electric
football hobbyists and collectors alike. In 1990 Tudor Games
was sold to Miggle Toys and under the direction of Mike
Landsman, the game was nurtured, preserved, and made
popular again creating another generation of game hobbyists
and enthusiasts.
Landsman has since handed off operations to a new Tudor
Games management team in February of 2012. With the help
of local, national, and even international Electric Football
enthusiasts, an energ ized Tudor Games company is making
games and hobby products for new generations of sports
fans, game p layers, hobbyists, and collectors. Tudor Games is
committed to building new and innovative products for
today’s consumer. Our hands‐on games have delighted folks
for generations. Start your own tradition today!
TIPS FROM THE PROS, CUSTOMIZATION AND HISTORY