Crivit IAN 91561 Instructions And Safety Notice

Typ
Instructions And Safety Notice
IAN 91561IAN 91561
ElEctronic DartboarD
DELTA-SPORT HANDELSKONTOR GMBH
Wragekamp 6
D-22397 Hamburg
Version: 11/2013
Delta-Sport-Nr.: DS-1532
ElEktronik-Dart
Spiel- und Bedienungsanleitung
ElEctronic DartboarD
Playing and user instructions
ElEktronikus Darts tábla
Játékszabály és használati útmutató
ElEktronické šipky
Návod ke hře a obsluze
ElEktroniczny Dart
Instrukcja gry i obsługi
ElEktronski pikaDo
Navodila za igranje in uporabo
ElEktronické šípky
Návod na hru a obsuhu
GB Instructions and Safety Notice Page 08
PL Wskazówki bezpieczeństwa i obsługi Strona 22
HU Használati és biztonsági tudnivalók 37. Oldal
SI Navodila za uporabo in varnostni napotki Strani 52
CZ Pokyny k používání a bezpečnostní upozornění Stránky 66
SK Pokyny na obsluhu a bezpečnostné pokyny Stranu 80
DE/AT/CH Bedienungs- und Sicherheitshinweise Seite 94
Before reading, fold out the illustration page and get to know all of the functions of your unit.
Przed przeczytaniem należy rozłożyć bok z ilustracjami a następnie zapoznać się ze wszystkimi
funkcjami urządzenia.
Elolvasás előtt hajtsa ki az oldalt az ábrákkal és ezt követően ismerkedjen meg a készülék valamennyi
funkciójával.
Preden začnete brati, odprite stran s slikami in se seznanite z vsemi funkcijami naprave.
Před čtením si nejdříve vyklopte stránku s obrázky a seznamte se se všemi funkcemi přístroje.
Skôr než začnete návod čítať, si ho otvorte na strane s obrázkami a oboznámte sa so všetkými
funkciami prístroja.
Klappen Sie vor dem Lesen die Seite mit den Abbildungen aus und machen Sie sich anschließend mit
allen Funktionen des Artikels vertraut.
a b c
Tip Grip Shaft Flight
Grot Uchwyt Shaft Piórko
Hegy Test Szár Toll
Konica Držalo Glavni Del Krilce
Špička Držátko Stopka Křídlo
Hrot Násadka Telo Letka
Spitze Griff Schaft Flügel
D
5
6
Scope of Delivery .............................. 8
Technical data .................................... 8
Intended use ...................................... 8
Safety instructions ......................... 8 - 9
Safety instructions power adapter ..... 9
Assembly instructions ........................ 9
Assembly of the dartboard ................................ 9
Assembly of the darts ......................................... 9
Name and function of parts ............. 10
Operation of the dartboard ....... 10 - 12
Switching on and off ........................................ 10
Function keys .............................................. 10 - 11
Game selection and list of the
difficulty levels (Table 1) .................................. 12
Game rules ...................................... 13
Games ....................................... 13 - 20
Troubleshooting ......................... 20 - 21
Maintenance, care, storage ............. 21
Disposal instructions ........................ 21
3 Years Warranty ............................ 21
Contents/Spis treści/Tartalomjegyzék/Kazalo
Zakres dostawy ................................22
Dane techniczne ................................22
Zastosowanie zgodne z
przeznaczeniem ................................22
Wskazówki bezpieczeństwa ...... 22 - 23
Wskazówki bezpieczeństwa Adapter
sieciowy ............................................23
Instrukcja montażu ............................23
Montaż tarczy.....................................................23
Montaż rzutek .....................................................23
Określenie i funkcja części .................24
Obsługa tarczy ........................... 24 - 26
Włącznik i wyłącznik .........................................24
Funkcje przycisków .....................................24 - 25
Wybór gier i lista stopni trudności (Tabela 1) .26
Przebieg gry .....................................27
Gry............................................. 27 - 34
Poszukiwanie błędów .......................35
Konserwacja, pielęgnacja,
przechowywanie ..............................36
Wskazówki dotyczące utylizacji ........36
3 lata gwarancji ................................36
Obseg dobave ...................................52
Tehnični podatki ................................52
Predvidena uporaba .........................52
Varnostni napotki ....................... 52 - 53
Varnostni napotki mrežni
napajalnik .........................................53
Navodila za montažo ........................53
Montaža tarče za pikado ..................................53
Sestavitev puščic za pikado ..............................53
Oznaka in funkcija delov ...................54
Upravljanje s tarčo .................... 54 - 56
Vklop/izklop .......................................................54
Funkcijske tipke............................................54 - 55
Izbira igre in seznam težavnostnih
stopenj (tabela 1) ...............................................56
Potek igre .........................................57
Igre .............................................57 - 63
Iskanje napake..................................64
Vzdrževanje, nega, shranjevanje ......64
Napotki za odstranitev .....................65
3 leta garancije .................................65
A csomag tartalma ............................37
Műszaki adatok ................................37
Rendeltetésszerű használat ...............37
Biztonsági tudnivalók ..................37 - 38
Biztonsági tudnivalók hálózati
adapter .............................................38
Szerelési útmutató .............................38
A dart tábla felszerelése ....................................38
A dartok felszerelése ..........................................38
A részek megnevezése és funkciója ...39
A dart tábla használata ...............39 - 41
Be- kikapcsolás....................................................39
Funkciós gombok ........................................39 - 40
Játék kiválasztása és a nehézségi fokozatok
listája (1. táblázat) .............................................. 41
A játék menete ..................................42
Játékok ...................................... 42 - 49
Hibakeresés ......................................50
Karbantartás, ápolás, tárolás ...........50
Hulladékkezelés ................................ 51
3 év garancia .................................... 51
7
Obsah/Obsah/Inhaltsverzeichnis
Obsah dodávky ................................66
Technické údaje .................................66
Použití k určenému účelu ...................66
Bezpečnostní upozornění ............66 - 67
Bezpečnostní upozornění k síťovému
adaptéru ...........................................67
Návod k montáži...............................67
Montáž terče .......................................................67
Montáž šipek ......................................................67
Popis a funkce jednotlivých dílů .........68
Obsluha terče ............................. 68 - 70
Zapnutí a vypnutí ................................................68
Funkční tlačítka ............................................68 - 69
Volba hry a listina stupňů obtížnosti
(tabulka 1) ..........................................................70
Průběh hry ........................................71
Hry ..............................................71 - 78
Hledání chyby ...................................78
Údržba, ošetřování a uchováváni ......79
Pokyny k odstranění do odpadu .......79
3 roky záruka ...................................79
Lieferumfang ................................... 94
Technische Daten ............................. 94
Bestimmungsgemäße Verwendung . 94
Sicherheitshinweise ................... 94 - 95
Sicherheitshinweise Netzadapter .... 95
Montageanleitung ........................... 95
Montage des Dartboards ................................ 95
Montage der Darts ........................................... 95
Bezeichnung und Funktion der Teile . 96
Bedienung des Dartboards ........ 96 - 98
Ein- / Ausschalten ............................................. 96
Funktionstasten .......................................... 96 - 97
Spielauswahl und Liste der
Spieloptionen (Tabelle 1) ................................ 98
Spielablauf ...................................... 99
Spiele ...................................... 99 - 107
Fehlersuche ................................... 107
Wartung, Pflege, Aufbewahrung ... 108
Hinweise zur Entsorgung ............... 108
3 Jahre Garantie ........................... 108
Obsah balenia ...................................80
Technické údaje .................................80
Použitie podľa predpisov ..................80
Bezpečnostné pokyny .................80 - 81
Bezpečnostné pokyny pre sieťový
adaptér ............................................ 81
Návod na montáž ............................. 81
Montáž terča .....................................................81
Montáž šípiek ..................................................... 81
Označenie a funkcia častí ..................82
Obsluha terča ............................ 82 - 84
Zapnutie a vypnutie ............................................82
Tlačidlá funkcií ............................................82 - 83
Voľba hry a zoznam stupňov obtiažností
(tabuľka č. 1) ......................................................84
Priebeh hry .......................................85
Hry ............................................. 85 - 92
Vyhľadávanie chýb .................... 92 - 93
Údržba, ošetrovanie, skladovanie ....93
Pokyny na likvidáciu .........................93
3 roky záruka ...................................93
8
Congratulations on purchasing this
high-quality product. Be sure to familiarise
yourself with the assembly instructions prior
to use. Please take the time to carefully read
through the following playing and user
instructions and safety notes. Only use the
product as described and for the intended
use. Please retain these instructions for
future reference and ensure that they are
passed on to any third party.
Scope of Delivery
1 x playing and user instructions
1 x electronic dartboard
12 x shaft
12 x grip
12 x flight
(each 3 x in blue, green, red and
black)
112 x soft tips (tip)
1 x power adapter
4 x screws & wall plug
1 x scratch line
1 x drilling template
Technical data
Electronic Dartboard
Model: DS-1532
Dimensions:
approx. 420 x 517 x 26mm (W x H x D)
Power rating: 9V DC
300mA
= Safety class III
Power adapter
Model: EU: ASUC30E-090030
Model: UK: ASUC30B-090030
Input: 230V/50Hz
Output: 9V
300mA
= Safety class II
Intended use
This dartboard product is a sports item and
is not suitable for children under 14-years-
old! The item contains small parts which
could be swallowed by children and, as
sports equipment, it requires pin-point accu-
racy and concentration, as well as a high
level of motor skills.
The item has been designed for private use
indoors, and is not intended for commercial
use or for use outdoors. This item is to be
used exclusively with darts fitted with soft
tips. If used with darts fitted with steel tips
this will cause irreparable damage.
Safety instructions
Danger of injury!
This item is not suitable for use by people
(including children) with limited physical,
sensory or mental abilities or with a lack
of experience and/or a lack of know-
ledge, unless they are supervised by a
person responsible for their safety, or
receive instruction from a responsible
person on how to use the apparatus.
Children should be supervised to ensure
that they do not play with the item.
Do not throw or aim the darts at people
or animals.
When in use make sure that the dart-
board is positioned or arranged in such
a way, that as far as possible, people will
not wander between the dartboard and
the player.
Do not attach the dartboard to a door!
Do not use metal tips!
GB
9
The external connection cable from this
transformer cannot be substituted; if the
cable is damaged, the transformer will
have to be scrapped.
Assembly instructions
Assembly of the dartboard
(Illustration B, C)
Select a suitable position with approx. 3m
free space around it.
The ‘scratch line’ must be at a distance of
2.37m from the dartboard. Fix the dart
board to the wall so that the centre of the
Bullseye is at a height of 1.73m above
the ground.
Using the enclosed drilling template, mark
the respective drill holes with a pencil. The
markings “+”indicate the direction to
mount the dartboard in. The markings
“O” indicate openings on the dartboard
for permanent wall mounting. Mount the
dartboard using either the mounting de-
vice (3 screws) or permanent wall moun-
ting (4 screws). The cross at the centre of
the drill template indicates the position of
the bullseye on the dartboard. Then
mount the dartboard using the included
screws and wall plugs.
Assembly of the darts
(Illustration D)
Screw the tip and shaft together as indica-
ted into the grip and insert the unfolded
flight into the cross-slots.
Avoiding material damage!
Use exclusively proper original replace-
ment tips, in order to avoid the darts
ricocheting off the dartboard. We strongly
recommend you do not use long tips for
electronic dartboards. They quickly buck-
le and easily break (Removing broken-off
tips from the dartboard – Trouble-
shooting, page 20 - 21).
Do not allow the item to be exposed to
extreme weather conditions and tempera-
tures.
Protect the item from moisture and damp-
ness. The electronics could be damaged.
Safety instructions power
adapter
ATTENTION!
Important information for use of the
adapter!
Note: The device gets warm during
normal use.
Only use the adapter in connection with
the Dartboard DS-1532.
Only use the supplied adapter!
Only use original spare parts in the event
of a defect!
First unplug the adapter from the wall
socket before disconnecting the adapter
from the dartboard.
The adapter is suitable for indoor use
only. Keep away from moisture.
If the housing or the power lead of the
device is damaged, discontinue using the
adapter.
Disconnect the device from the mains if
not used over a longer period of time.
The mains output line is not allowed to be
short-circuited.
GB
10
Function keys (Illustration A)
GAME
1
Press this button to choose a game. On
the left results display the game displayed
(G01-27, see table 1, page 12); on the right
results display the first option of the game is
displayed.
OPTION
2
Press this key to select various options within
a game (see table 1, page 12).
PLAYER / SCORE
3
Press this button before starting the game to
select the number of players.
During a game the score of all players is
displayed by pressing the button.
Pressing 1x shows players 1 and 2
(3 red lights on the left scoreboard);
pressing 2x shows players 3 and 4
(6 red lights on the left scoreboard);
pressing 3x shows players 5 and 6
(9 red lights on the left scoreboard);
pressing 4x shows players 7 and 8
(12 red lights on the left scoreboard).
HANDICAP
4
Press this button before starting the game to
select the level of difficulty / options for the
different players.
Example:
You want to play the game G01 with 3
players (all with a different handicap).
Press the GAME button repeatedly until the
game G01 is displayed on the left results
display.
Select 3 players by pressing the PLAYER /
SCORE button 1x.
Name and function of parts
(Illustration A, C)
1
Single: Score as indicated
2
Double: Number of points x 2
3
Triple: Number of points x 3
4
Bullseye: Outer ring is worth 25 points;
the inner ring is worth 50 points
5
Catcher: Edge throw, no point
6
Function keys (see Chapter function
keys, page 10 - 11)
7
Results display: Shows in rotation the
target / information, hit, total points
result, and which player‘s turn it is
8
Dart indicator: Shows how many throws
(darts) the player still has left
9
Scoreboard
10
Display for Double In (DI),
Double Out (DO) and for the
game Count Down
11
Plug for power adapter
12
Dart holder
13
Bracket
14
Drill holes
Operation of the dartboard
Switching on and off
The article is provided with an automatic
shut off.
To switch on the article connect the power
adapter to the socket and the dartboard.
If the article is not used for longer than 10
minutes, the display and systems switch off
automatically (standby mode). When the
power adapter is plugged in, the article
“remembers” the last score. Pressing any
button will switch the article on again.
Remove the plug to shutdown the article
completely.
GB
11
By pressing the HANDICAP button 2x set
the handicap for player 3 from 101 to 301.
Then press the PLAYER / SCORE button 6x
to get the setting for player 1 (players 4-8
are skipped). Press the HANDICAP button
1x, to set the handicap of player 1 from
101 to 201. Press the PLAYER / SCORE
button 1x to select player 2 and press the
HANDICAP button 5x to set the handicap
of player 2 from 101 to 601. Press the
START/NEXT to start the game.
ELIMINATE / TEAM
5
Press this button before starting the game
for playing in teams (2 vs. 2, 3 vs. 3, 4 vs.
4). During a game the last throw of a
player is deleted by pressing the button.
CYBER MATCH
6
Press this button to play a game against a
virtual opponent. By repeatedly pressing
the button adjust the skill level of your virtu-
al opponent (C1 = hardest opponent -
C5 = easiest opponent).
DOUBLE
7
Press this key to enable the function Double
In or Double Out for game G01.
Press 1x: Double In
(red light on the left scoreboard, 10)
Press 2x: Double Out
(red light on the left scoreboard, 10)
Press 3x: with Double In, Double Out
(two red lights on the left scoreboard, 10)
Press 4x: without double In, double Out
(no red lights)
START / NEXT
8
Press this button to start a game or to move
to the next player during a game.
SOUND / VOLUME
9
Press this button to set the sound level. There
are 7 levels between “SOUND/VOLUME
off” and maximum volume.
MISS
10
Press this button to reduce the number of
the remaining darts, when the dartboard is
missed.
GB
12
Game selection and list of the difficulty levels (Table 1)
GB
13
Game rules
Each player throws three darts per turn.
The rounds of the respective players are
displayed in the two result fields.
The three little dots over the score indicate
how many throws for the round are still left.
After the end of a round, the dartboard
is automatically set to “hold”. By pressing
the START/NEXT during the game the next
player is selected and the game continues.
Note: The easiest way to remove
darts from the board is to pull them
out with a slight rotation to the
right.
Games
G01 Count Down (101, 201, 301,
401, 501, 601, 701, 801, 901)
In this game the score of each darts per turn
(3 throws per player) from (initial) score is
(e.g. 301 or 501, etc.) deducted.
The player who first reaches zero (and
does so exactly) wins the game.
Throwing over:
If a player‘s score throws over the score
necessary for exactly playing down to
zero, the round is not counted. The score is
reset to that of the previous round. In order
to make the game more challenging, the
function key DOUBLE can be used. With
this feature, additional difficulties for the
beginning and the end of the game are set.
Double In: The game starts only when a
double is thrown. The previous scores are
not counted.
Double Out: To finish the game, the player
must get a double which reduces the score
to exactly zero. If a 1 remains after the
throw, this is considered thrown over.
Double In/Out: The player must start and
end the game with a double.
The dart finish-function:
When played down the score reaches the
threshold of 180, in this mode it is possi-
ble to end the game with three darts. The
dartboard calculates the necessary throw
results and shows them separately for each
dart. If the player misses the displayed
target throw but ca still end the game with
the two remaining darts, the dartboard now
calculates the required throw for the new
results. Single, double or triple is indicated
by a sign in front of the numbers. Single ap-
pears with a low bar, for example (“_18”).
Double displays with two bars (“= 18”).
Triple with 3 bars (“≡ 18”).
Single Bullseye will be shown with the value
“_25“.
G02 Simple Cricket
(000, 020, 025)
In this game is played solely with the
numbers from 15 to 20 and the Bullseye.
The first player to hit all the segments three
times is the winner. In order to achieve dou-
bles (one hit counts twice) and triples (one
hit counts three times) can be used.
Option 000: the players can hit the
segments 15, 16, 17, 18, 19, 20 and the
Bullseye in any order.
Option 020: the player must hit the seg-
ments in the following order: 20, 19, 18, 17,
16, 15 and finally the Bullseye.
Option 025: the player must hit the seg-
ments in the following order: Bullseye, 15,
16, 17, 18, 19, 20.
GB
14 GB
G03 Scram Cricket
(A00 – only for two players)
Also in this game, segments 15 - 20 and
the Bullseye are scored. The game consists
of two rounds. In the first round, one player
tries to close the segments (by three hits).
The other player tries to hit the not closed
segments as often as possible in order to
collect points. Once a segment is closed,
the second player to get any points here.
When all the segments are closed by player
1, round 1 is completed. Now round two
begins and the players swap their roles.
Player two tries to close all the segments
as quickly as possible and player 1 tries to
accumulate points. The game ends when
player 2 has closed all the segments.
The player with the higher score wins.
G04 Score Cricket
(E00, E20, E25)
Also in Score Cricket, only segments
15 – 20 and the Bullseye are scored.
E00 - the segments can be hit in any order.
E20 - the player must hit the segments in the
order 20 – 15 and finally the Bullseye.
E25 - the order in which the segments have
to be taken is: Bullseye and then 15 – 20.
Each segment is “open” when it has been
hit three times by one player. If a segment
has been hit three times by all players, it is
“closed”. The player, who “opens” a cer-
tain number, then “owns” the number and
can continue to collect points at this number
until all the players have hit the number
three times, thus closing the segment. When
all the segments closed the player with the
highest score wins.
G05 Cut Throat Cricket
(C00, C20, C25)
Also in Cut Throat Cricket, only segments
15 – 20 and the Bullseye are scored.
C00 - the segments can be hit in any order.
C20 - the player must hit the segments in
the order 20 – 15 and finally the Bullseye.
C25 - the order in which the segments have
to be taken is: Bullseye and then 15 – 20.
After hitting a segment three times this
“opens” it and points in this segment can
be collected until all players have hit this
segment three times. The points that a
player throws are credited to the other
players. The objective is a pass the other
players as many points possible. When all
the players have closed all the segments,
the player with the lowest score wins.
So the best strategy here is to close all the
numbers as fast as possible to prevent the
opponent from gaining points for you.
At the same time this gives you the chance
of landing points for the other players.
G06 Double Score Cricket
(d00, d20, d25)
Also in Double Score Cricket, only seg-
ments 15 – 20 and the Bullseye are scored.
d00 - the segments can be hit in any order.
d20 - the player must hit the segments in the
order 20 – 15 and finally the Bullseye.
d25 - the order in which the segments have
to be taken is: Bullseye and then 15 – 20.
The game continues like “Score Cricket”
except that each player must first hit the
double zone of each segment before all the
other hits count.
15GB
G07 Shove-a-penny Cricket
(P00, P20, P25 - Two players and
up)
Also in Shove-a-penny Cricket, only seg-
ments 15 – 20 and the Bullseye are scored.
P00 - the segments can be hit in any order
P20 - the player must hit the segments in the
order 20 – 15 and finally the Bullseye
P25 - the order in which the segments have
to be taken is: Bullseye and then 15 – 20
Goal of the game is for each player to fill
all three bars of each segment. If the player
ends the segment of a round with hits in the
double and triple zone and it is counted
three times, the opponent is credited one
bar. In the next round, this segment is closed
for the player and the opponent receives no
further bars.
G08 Round the Clock
(5, 10, 15, 20)
In this game you must hit the following
segments:
Option 5: segments 1-5
Option 10: segments 1-10
Option 15: segments 1-15
Option 20: segments 1-20
The player must hit segments displayed by
the machine. If the segment was hit, the next
segment is displayed and the machine com-
ments with a “Yes” or “No”. The first player
to hit all the segments is the winner.
G09 Round the Clock-Double
(205, 210, 215, 220)
In this game, only the double-zones of the
following segments are played:
Option 205: segments 1-5
Option 210: segments 1-10
Option 215: segments 1-15
Option 220: Segments 1-20
The player must hit the double-zone of the
segments displayed by the machine. If the
segment was hit, the next segment is dis-
played and the machine comments with a
“Yes” or “No”. The first player to hit all the
segments is the winner.
G10 Round the Clock-Triple
(305, 310, 315, 320)
In this game, only the triple-zones of the
following segments are played:
Option 305: segments 1-5
Option 310: segments 1-10
Option 315: segments 1-15
Option 320: segments 1-20
The player must hit the triple-zone of the
segments displayed by the machine. If the
segment was hit, the next segment is dis-
played and the machine comments with a
“Yes” or “No”. The first player to hit all the
segments is the winner.
G11 Legs over
(3, 5, 7, 9, 11, 13, 15, 17, 19, 21)
Option: 3, 5, 7, 9, 11, 13, 15, 17, 19 or 21
represent the number of lives of a player.
Each player starts with the set number of
lives available. At the start of the game the
machine shows a score on the display for
the first player. The player must now try
with his three throws to reach or exceed the
appropriate score. Should he succeed, he
does not lose a life. The following players
must attempt to reach a higher score
than the previous player. Should they not
succeed, they lose a life. The points can be
deleted with the “START” button or three
misses resulting in a life-point deduction.
Once a player has no more life points, he
retires. The player, who has the most life
points remaining, wins.
16 GB
G12 Legs under
(U03, U05, U07, U09, U11, U13,
U15, U17, U19, U21)
Option: U03, U05, U07, U09, U11, U13,
U15, U17, U19 or U21 represents the
number of lives of a player.
Each player starts with the set number of
lives available. At the start of the game
the machine shows a score on the display
for the first player. The player must now
try with his three throws to reach a lower
score, should he not succeed he loses a
life. The score 0 also results in a life-point
deduction.
The following players must attempt to reach
a lower score than the previous player;
otherwise they lose a life-point. The points
can be deleted with the “START” button or
three misses, resulting in a life-point ded-
uction. Pressing the “ELIMINATE/TEAM
button deletes the score in the machine
and 60 points are added. By pressing the
MISS” button, the machine also adds 60
points. Once a player has no more life
points, he retires. The player, who has the
most life points remaining, wins.
G13 Count up
(100, 200, 300, 400, 500, 600,
700, 800, 900)
You can select the following target
numbers: 100, 200, 300, 400, 500, 600,
700, 800, 900. In this game the score hit
by each dart is counted. The player who
first reaches or exceeds the pre-selected
number of points is the winner.
G14 High Score
(H03, H05, H07, H09, H11, H13,
H15, H17, H19, H21)
Option: H03, H05, H07, H09, H11, H13,
H15, H17, H19, H21 species the number
of rounds. Each player is allowed to throw
three darts per round.
The aim of this game is the reach the
highest total. The player, who has reached
the highest total at the end of the specified
number of rounds, wins.
G15 Shoot out
(-03, -05, -07, -09, -11, -13, -15,
-17, -19, -21)
Option: -03, -05, -07, -09, -11, -13, -15, -17,
-19 or -21 represents the number of lives a
player.
A segment appears randomly on the
display that must be hit within 10 seconds
hitting any other segment is not counted. If
a valid segment was hit within the time that
a life is subtracted. The winner is the first
player to have no remaining lives.
G16 Killer
(3, 5, 7, 9, 11, 13, 15, 17, 19, 21)
Option: 3, 5, 7, 9, 11, 13, 15, 17, 19, 21
represents the number of lives of a player.
Each player starts with the set number of
lives available. Once the game starts, the
display shows “SEL” (Select). The player
can choose his points segment by throwing
the darts. The first segment is fixed as the
points segment. Then press the “NEXT
button and the next player can choose his
points of the segment. Once all players
have chosen their points segments, the
game begins.
17
Only after a player has made his points
segment, can he become the “killer”. Once
a player who has become a “killer” hits
the points segment of another player, that
player then loses a life. Should a player
who has the status of “killer” hit his own
points sector, he forfeits his “killer” status
and he loses a life point. To return to be
a “killer” the player must hit his original
points segment again. The winner is the last
player with life points.
The killer status is displayed as “I
-
”.
G17 Killer-Double
(203, 205, 207, 209, 211, 213,
215, 217, 219, 221)
Option: 203, 205, 207, 209, 211, 213,
215, 217, 219, 221 represents the number
of lives a player. Each player starts with
the set number of lives available. Once
the game starts, the display shows “SEL
(Select). The players can now play as in
the game “killer” and select their respective
points segment. Only after a player has
hit his points segment in the double ring
can he become the “killer”. Once a player
who has become a “killer” hits the points
segment of another player, that player then
loses a life. Should a player who has the
status of “killer” hit his own points sector,
then he forfeits his “killer” status and he
loses a life point. To return to be a “killer”
the player must hit the double zone of his
original points segment. The winner is the
last player with life points.
The killer status is displayed as “I
-
”.
G18 Killer-Triple
(303, 305, 307, 309, 311, 313,
315, 317, 319, 321)
Option: 303, 305, 307, 309, 311, 313,
315, 317, 319, 321 represents the number
of lives a player. Each player starts with
the set number of lives available. Once
the game starts, the display shows “SEL
(Select). The players can now play as in
the game “killer” and select their respective
points segment.
Only after a player has made his points
segment in the triple ring, can he become
the “killer”. Once a player who has be-
come a “killer” hits the points segment of
another player, that player then loses a life.
Should a player who has the status of “kil-
ler” hit his own points sector, he forfeits his
“killer” status and he loses a life point. To
return to be a “killer” the player must hit the
triple zone of his original points segment.
The winner is the last player with life points.
The killer status is displayed as “I
-
”.
G19 All five
(51, 61, 71, 81, 91)
The aim of the game is to reduce in each
round the pre-set result of 51, 61, 71, 81
or 91. In order to achieve a result, the total
points for each round must be divisible
by 5. For example, if a player scored 20
points in a round, the result is 4 (20 ÷ 5 =
4). The results for each round that are not
divisible by 5 are not counted. If any of the
3 darts miss, this dart is not counted. First
player to reach or exceed the pre-selected
number of points is the winner.
GB
18 GB
G20 Shanghai
(1, 5, 10, 15)
Option 1: The segments must be hit in order
from 1 - 20 and then the bullseye.
Option 5: The segments must be hit in order
from 5 - 20 and then the bullseye.
Option 10: The segments must be hit in
order from 10 - 20 and then the bullseye.
Option 15: The segments must be hit in
order from 15 - 20 and then the bullseye.
Only hits in the correct order count. The
players have only one opportunity to
hit the particular segment. If a number is
missed, there are no points, and it contin-
ues with the next number. The winner is the
player who could collect the most points.
G21 Shanghai-Double
(201, 205, 210, 215)
Option 201: The segments must be hit in
order, 1 – 20, in the double ring, and then
the bullseye.
Option 205: The segments must be hit in
order, 5 – 20, in the double ring, and then
the bullseye.
Option 210: The segments must be hit in
order, 10 – 20, in the double ring, and
then the bullseye.
Option 215: The segments must be hit in
order, 15 – 20, in the double ring, and
then the bullseye.
Only hits within the respective double ring
count, singles or triples arent counted. The
player with the highest score wins.
G22 Shanghai-Triple
(301, 305, 310, 315)
Option 301: The segments must be hit in
order from 1 - 20 in the triple zone.
Option 305: The segments must be hit in
order from 5 - 20 in the triple zone.
Option 310: The segments must be hit in
order from 10 - 20 in the triple zone.
Option 315: The segments must be hit in
order from 15 - 20 in the triple zone.
Also this game works like Shanghai G20,
but only hits in the triple-zone of each seg-
ment are counted. Hits in the single zone
or in the double zone are not counted. The
winner is the player with the highest score.
G23 Golf
(10, 20, 30, 40, 50, 60, 70, 80,
90)
The players aim in successive rounds at the
target fields of the numbers 1-18 and must
hit them (Round 1 = aim at the target field
to the number 1; Round 2 = at the target
field of the number 2; etc.). The aim of the
game is to get as few points per round as
possible.
Hit values:
Triple = 1 point (best possible rating, it
is automatically the next player‘s turn)
Double = 2 points
Single = 3 points
No hits in a given field goal = 5 points
The players have 3 throws available for
each target field.
Should the player be happy with the
double hit in the first throw, he can then
immediately pass to the next player, and
receives 2 points for the corresponding
target field.
19
Should the player hit the single in the target
field with his first throw, he gets 3 points.
He can now choose to pass to the next
player, or take his second throw. If he
misses the target field his score increases
from 3 to 5 points. If he improved on the
second throw to the double, his points
score decreases from 3 to 2 and he is once
again faced with the choice to stop or
improve with a triple in the third throw
(or even to worsen again).
The first player to exceed the score se-
lected by the option retires from the game.
The winner is the player who remains
longest or has the lowest score after 18
target fields.
G24 Bingo
(132, 141, 168, 189)
The aim of the game is to make the seg-
ment sequence shown in the display. Select
from the game options “132, “141, “168”
or “189”.
For option 132, the segment sequence 15,
4, 8, 14 and 3 must be hit.
For option 141, the segment sequence 17,
13, 9, 7 and 1 must be hit.
For option 168, the segment sequence 20,
16, 12, 6 and 2 must be hit.
For option 189, the segment sequence 19,
10, 18, 5 and 11 must be hit.
Each segment must be hit three times
before the display switches to the next
segment. Hitting the single segment counts
once, double segment counts twice and the
triple segment counts three-times.
The player, who has hit all the segments
three times, is the winner.
G25 Big Little-Simple
(3, 5, 7, 9, 11, 13, 15, 17, 19, 21)
Option 3, 5, 7, 9, 11, 13, 15, 17, 19 or 21
represents the players number of lives. At
the start of the game each player has the
set number of lives. The display will show
the target for the player to hit (random
order). If the player hits the specied target
with his first or second dart, he can use his
next dart to specify the target for the next
player to aim at. If he hits with his 3rd dart,
the player doesn’t lose a life and the next
player has to hit the same target. If the
player doesn’t hit the specied target with
any of his darts he loses a life and its the
next player’s turn. The last player with lives
remaining wins. In Big Little-Simple only
the areas count, there is no differentiation
between single, double or triple.
G26 Big Little-Hard
(H03, H05, H07, H09, H11, H13,
H15, H17, H19, H21)
Option H03, H05, H07, H09, H11, H13,
H15, H17, H19 or H21 represents the
player’s number of lives. At the start of
the game each player has the set number
of lives. The display will show the target
for the player to hit (random order). If the
player hits the specified target with his first
or second dart, he can use his next dart to
specify the target for the next player to aim
at. If he hits with his 3rd dart, the player
doesn’t lose a life and the next player has
to hit the same target. If the player doesnt
hit the specified target with any of his darts
he loses a life and its the next player’s turn.
The last player with lives remaining wins.
GB
20 GB
G27 Gotcha
(101, 201, 301, 401, 501, 601,
701, 801, 901)
In this game the score of each dart per
turn (3 throws per player) is added to the
starting score of “zero”. The player who
first throws exactly the previously set target
score wins the game.
Throwing over:
If a player overthrows the score necessary
for exactly reaching the target score, the
round is not counted. The score is reset to
that of the previous round.
Returning other players to “zero”:
If a player reaches exactly the result which
another player has scored before him, the
player with the previous result is set to zero.
Example:
Score Player 1: 20
Score Player 2: 50
Score Player 3: 30
Score Player 4: 00
It is player 4’s turn and hits with his first dart
the 20. Player 1 is therefore reset to zero.
Player 4 throws 10 with his second dart
and has an overall score of 30. Player 3
is therefore reset to zero. With his 3rd dart
player 4 throws a 1 and now has an overall
score of 31.
Troubleshooting
No power
Make sure that the adaptor is plugged into
an electric socket and that the adaptor is
plugged into the connection socket on the
dartboard.
No scores
Check whether the game has been set to
the ‘Settings’ mode or to the ‘Pause’ mode.
Then check whether the sensor elements or
the function keys are stuck or jammed.
Stuck sensor elements or stuck
function keys
During transportation and even during
the normal operation of the dartboard it
can happen that the sensor elements will
occasionally get jammed and will no longer
register a hit. In this case a warning signal
will be heard, and an indicator will flash,
indicating a stuck element. Gentle extrac-
tion of the dart from the element, or gently
moving the element to and fro using light fin-
ger pressure will normally free the element
quickly. The game can then be resumed
and the scores will continue from exactly
the point when they were interrupted.
Removing broken-off dart tips
Soft tips are definitely safer to use, but they
do not last forever. Should a tip break off
and remain stuck in the dartboard, try to
pull it out very carefully with suitable twee-
zers. Should a tip be broken off so short
that it does not protrude beyond the surface
of the dartboard, it can also be pushed into
the dartboard through the hole. The soft
tip cannot damage the electronics located
beneath the elements. For this operation
however we strongly recommend you use
the soft tip of a dart that is in a perfect
condition.
Never push a short broken-off tip through
the dartboard using a sharp metal object,
because a metal tip can easily cause
damage to the board if it is inserted too
deeply into the dartboard. The heavier the
dart, the greater the danger of breaking
the tip.
Electric current fluctuations or
electro-magnetic interference
In extreme situations, when there is massive
electro-magnetic interference, the electrics
can fail or give false results.
21GB
Examples:
In the case of severe thunder storms,
extreme electric current fluctuations, low
voltage or positioning the darts game too
close to electric motors or near microwave
ovens. To reset the normal operation of the
item, pull out the mains plug and wait for
several seconds before plugging it in again.
When doing this you should of course make
sure that the cause of the interference is
eliminated.
Maintenance, care, storage
IMPORTANT! Before cleaning with a
damp cloth, remove the plug from
the socket. Clean the dartboard
with a damp cloth only! The power
adapter must not come into contact
with moisture!
With frequent use, the front surface of the
item is most likely to become soiled by
handling. Clean the front surface, the keys
and the screen with a damp cloth. We
recommend you use a solution of water
with a small amount of gentle detergent.
Afterwards, wipe dry with a soft, dry cloth.
If you do not use the dartboard for some
time it is a good idea to cover the item with
cloth to protect it from dust. Always store
the item in a dry and clean condition and at
room temperature.
Disposal instructions
Dispose of this product and all its associ-
ated components through an authorised
disposal company or through your local
authority waste disposal facility. Be careful
to comply with current applicable regula-
tions. If there is any doubt, ask at your
disposal facility about environmentally
friendly disposal methods. Electrical appli-
ances must not be put in with household
rubbish.
3 Years Warranty
The product was produced with great care
and under constant supervision. You receive
a three-year warranty for this product from
the date of purchase. Please retain your
receipt.
The warranty applies only to material and
workmanship and does not apply to misuse
or improper handling. Your statutory rights,
especially the warranty rights, are not affec-
ted by this warranty.
With regard to complaints, please contact
the following service hotline or contact
us by e-mail. Our service employees will
advise as to the subsequent procedure as
quickly as possible. We will be personally
available to discuss the situation with you.
Any repairs under the warranty, statutory
guarantees or through goodwill do not ex-
tend the warranty period. This also applies
to replaced and repaired parts.
Repairs after the warranty are subject to a
charge.
IAN: 91561
Service Great Britain
Tel.: 0871 5000 720
(£ 0.10/Min.)
E-Mail: deltaspor[email protected]
You can also find spare parts for your product at:
www.delta-sport.com, category Service - Lidl Spare
Parts Service
22
Gratulujemy! Kupując nasz artykuł
zdecydowali się Państwo na produkt o
wysokiej jakości. Przed montażem i pierws-
zym zastosowaniem należy zapoznać
się z artykułem. W tym celu prosimy o
dokładne przeczytanie poniższej instrukcji
dot. montażu i wskazówek bezpieczeństwa.
Produkt należy stosować, jak opisano
w instrukcji i tylko w podanym zakresie
użycia. Instrukcję obsługi należy dokładnie
przechowywać. W przypadku przekazania
artykułu osobom trzecim, należy również
przekazać im wszystkie dokumenty.
Zakres dostawy
1 x Instrukcja gry i obsługi
1 x Elektroniczna gra w darta
12 x Shaft
12 x Uchwyt
12 x Piórko
(po 3 x niebieska, zielona,
czerwona, czarna)
112 x Miękki grot
1 x Zasilacz sieciowy
4 x Śruba & Dybel
1 x Linia do wyrzucania
1 x Szablony wiercenia
Dane techniczne
Elektroniczna gra w darta
Model: DS-1532
Wymiary: ok. 420 x 517 x 26 mm
(szer. x wys. x głęb.),
Wartości zasilania: 9 V DC
300 mA
= Klasa ochronna III
Zasilacz sieciowy
Model: EU: ASUC30E-090030
Model: UK: ASUC30B-090030
Wejście: 230 V/50 Hz
Wyjście: 9 V
300 mA
= Klasa ochronna II
Zastosowanie zgodne z
przeznaczeniem
Niniejszy artykuł jest przyrządem spor-
towym i nie jest przeznaczony dla dzieci
poniżej 14 roku życia! Artykuł składa się z
niewielkich elementów, które mogą zostać
połknięte przez małe dzieci oraz jako
przyrząd sportowy wymaga dokładności
celowania, koncentracji oraz doskonałych
predyspozycji motorycznych. Niniejszy
artykuł przeznaczony jest do użytku pry-
watnego we wnętrzach, a nie do użytku
komercyjnego, ani do użytku na zewnątrz.
Niniejszy artykuł przeznaczony jest
wyłącznie do stosowania lotek z miękkimi
grotami (Soft-Tip).
Zastosowanie lotek z grotem stalowym
spowoduje nieodwracalne szkody.
Wskazówki
bezpieczeństwa
Niebezpieczeństwo obrażeń!
Z niniejszego urządzenia nie mogą
korzystać osoby (włącznie z dziećmi)
wykazujące ograniczenia zdolności
fizycznych, sensorycznych i umysłowych
lub brak doświadczenia i/lub brak wied
zy, chyba, że dla ich bezpieczeństwa
będą pod opieką osób o odpowiednich
kompetencjach lub zostały przez nich
poinstruowane, jak korzystać z
urządzenia.
Żeby mieć pewność, że dzieci nie bawią
się urządzeniem, powinny one być pod
opieką.
Nie wolno rzucać ani celować lotkami w
ludzi i zwierzęta.
Należy zwrócić uwagę, żeby artykuł
podczas korzystania z niego znajdow
się lub był ustawiony w miejscu możliwie
niedostępnym.
PL
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Crivit IAN 91561 Instructions And Safety Notice

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Instructions And Safety Notice

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