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Effect Type List
Liste mit Effekt-Typen
Liste des type d'effets
Reverb
Effect Type Remarks
No Effect Turn off the effect.
Hall1 Reverb simulating the acoustics of a hall.
Hall2
Room1 Reverb simulating the acoustics of a room.
Room2
Room3
Stage1 Reverb appropriate for a solo instrument.
Stage2
Plate Reverb simulating a metal plate reverb device.
White Room Unique short reverb with a slight initial delay.
Tunnel Simulation of a cylindrical space extending to left and right.
Basement Reverb with distinctive resonance following a slight initial delay.
Canyon A hypothetical acoustic space which extends without limit.
Delay LCR Three delay sounds L, R and C (center).
Delay L, R Two delay sounds L and R, with two feedback delays.
Echo Two delays L and R, with independent feedback delay for L and R.
CrossDelay This effect crosses the feedback of two delays.
Variation
Effect Type Remarks
No Effect Turns off the effect.
Chorus A standard chorus effect, adding natural spaciousness to the sound.
Celeste An effect which uses a 3-phase LFO to add modulation and
spaciousness to the sound.
Flanger An effect reminiscent of a jet airplane taking off and landing.
Symphonic A multi-stage version of CELESTE modulation.
Phaser1 Cyclically changes the phase to modulate the sound.
Phaser2
Ens Detune Chorus effect without modulation, created by adding a slightly
pitch-shifted sound.
Rotary SP Simulation of a rotary speaker.
Tremolo An effect which cyclically modulates the volume.
Auto Pan An effect which cyclically moves the sound between left/right and
front/back.
Auto Wah Cyclically changes the center frequency of a wah filter.
Touch Wah
Changes the center frequency of a wah filter according to the input level.
3-Band EQ EQ with equalization of LOW, MID and HIGH.
HM Enhncer This effect adds new overtones to the input signal to make the
sound stand out.
Noise Gate Gates the input when the input signal falls below a specified level.
Compressor Holds down the output when the input exceeds a specified level.
Can also be used to add a sense of attack to the sound.
Distortion Adds distortion with an edge to the sound.
Overdrive Adds mild distortion to the sound.
Amp Sim Simulation of a guitar amp.
Delay LCR Three delay sounds L, R and C (center).
Delay L, R Two delay sounds L and R, with two feedback delays.
Echo Two delays L and R, with independent feedback delay for L and R.
CrossDelay This effect crosses the feedback of two delays.
Karaoke Echo for karaoke.
Hall Reverb simulating the acoustics of a hall.
Room Reverb simulating the acoustics of a room.
Stage Reverb appropriate for a solo instrument.
Plate Reverb simulating a metal plate reverb device.
Insertion
Effect Type Remarks
Thru Bypass without applying an effect.
Chorus Conventional chorus effect which gives natural spaciousness to
the sound.
Celeste A three-phase LFO is used to give modulation and spaciousness
to the sound.
Flanger An effect reminiscent of a jet airplane taking off and landing.
Symphonic A multi-stage version of CELESTE modulation.
Phaser1 Cyclically changes the phase to modulate the sound.
Phaser2
Pitch Chng This effect changes the pitch of the input signal.
Ens Detune Chorus effect without modulation, created by adding a slightly
pitch-shifted sound.
Rotary SP Simulation of a rotary speaker.
2WayRotary
Tremolo An effect which cyclically modulates the volume.
Auto Pan An effect which cyclically moves the sound between left/right and
front/back.
Ambience An effect which adds spatial breadth by blurring the location of
the sound.
A-Wah+Dist
Applies DISTORTION to the output of AUTO WAH to distort the sound.
A-Wah+Odrv
Applies OVERDRIVE to the output of AUTO WAH to distort the sound.
T-Wah+Dist Applies OVERDRIVE to the output of TOUCH WAH to distort the
sound.
T-Wah+Odrv Changes the center frequency of a wah filter according to the input
level.
Wah+DS+Dly TOUCH WAH, DISTORTION and DELAY are connected in series.
Wah+OD+Dly TOUCH WAH, OVERDRIVE and DELAY are connected in series.
Lo-Fi Degrades the audio quality of the input signal.
3-Band EQ EQ with equalization of LOW, MID and HIGH.
HM Enhncer This effect adds new overtones to the input signal to make the
sound stand out.
Noise Gate Gates the input when the input signal falls below a specified level.
Compressor Holds down the output when the input exceeds a specified level.
Can also be used to add a sense of attack to the sound.
Comp+Dist Since a compressor is included in the first stage, distortion can be
applied evenly, regardless of the input level.
Cmp+DS+Dly
COMPRESSOR, DISTORTION and DELAY are connected in series.
Cmp+OD+Dly
COMPRESSOR, OVERDRIVE and DELAY are connected in series.
Distortion Adds distortion with an edge to the sound.
Dist+Delay DISTORTION and DELAY are connected in series.
Overdrive Adds mild distortion to the sound.
Odrv+Delay OVERDRIVE and DELAY are connected in series.
Amp Sim Simulation of a guitar amp.
Delay LCR Three delay sounds L, R and C (center).
Delay L, R Two delay sounds L and R, with two feedback delays.
Echo Two delays L and R, with independent feedback delay for L and R.
CrossDelay This effect crosses the feedback of two delays.
ER 1 This effect isolates only the early reflection components of the
reverb.
ER 2
Gate Rev Simulation of gated reverb.
Revrs Gate Simulation of gated reverb played back in reverse.
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