Yamaha 2 Instrukcja obsługi

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Miksery audio
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Instrukcja obsługi

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PM1D System Software Version 2
Supplementary Manual
This supplementary manual primarily describes the additional and modified func-
tions that have been incorporated into PM1D System Software version 2.0.
Please read this manual in conjunction with the original manual that came with
your Yamaha PM1D digital audio mixing system.
Main changes..................................... 2
Auto Gain Adjustment function ......................2
PM1D Manager Remote Control function ......2
VCM Effects available .....................................3
Channel Move function in the CH COPY
screen .........................................................3
Changes in Scene Memories and
Libraries.............................................. 5
Expanding the Event Recall function
in the TC EVENT screen...............................5
Overwriting libraries during the Auto Store
operation ....................................................6
Unit settings can be included in the Recall
Safe channel settings...................................7
Additional preset scenes.................................7
Expanded user area for Input EQ/Channel
libraries .......................................................7
Changes and additions of screens..... 8
New FADER VIEW screen ................................8
Clock on the meter bridge .............................8
Displaying the GEQ routings ..........................8
Displaying the GR meters ...............................9
Other changes.................................. 10
Filtering during save or load operations ........10
Direct output just before the HPF ................ 11
Additional functions for the USER DEFINE
switches ................................................... 11
Inserting MIDI events from the event list ..... 12
CLEAR ALL button added to the OSCILLATOR
and TALKBACK screens............................. 13
Outputting the MONITOR and CUE signals
from the DSP1D ....................................... 13
No limitation in multiple selections for the
Global Paste function ............................... 14
Selecting WITH MIX SEND in the CH COPY
screen ...................................................... 14
Support for the MY8-DA96 card .................. 14
Compatibility of created data ...................... 14
Appendix .......................................... 15
Scene Memory Preset List ............................ 15
VCM Effect Parameter List............................ 18
Table of Contents
2 Main changes
Main changes
If you adjust the HA gain on the master CS1D (master for HA
control), the attenuation on a slave CS1D can automatically be
adjusted so that the channel output levels will remain
unchanged.
The master unit is the CS1D (or PM1D Manager) connected
via a DSP1D that is connected to the port through which the
AI8 is controlled. The slave unit is the CS1D (or PM1D Man-
ager) connected via a DSP1D that is connected to any port
other than the master. You can switch between the master and
slave.
Switching the Auto Gain Adjustment
function on and off
1. On the slave CS1D, display the ATT screen for the
IN EQ function.
2. In the upper left of the screen, click the AUTO
GAIN ADJUSTMENT button to enable the func-
tion.
The Auto Gain Adjustment function is now enabled.
3. Turn the GAIN ADJ button on or off to switch the
function for each channel on or off.
Note
Click the SET ALL button to turn on the function for all channels
globally. Click the CLEAR ALL button to turn off the function for
all channels globally.
In most cases, turn on the Auto Gain Adjustment function only on
the slave CS1D unit. If you turn on the function on the master
CS1D unit, the output level of the master CS1D will also be
adjusted automatically.
The GAIN ADJ button’s on/off status is not linked even if the cor-
responding two channels are paired. Even if the GAIN ADJ but-
ton of either one of the paired channels is turned on, the
attenuators will not be linked.
When you turn off the GAIN ADJ button for one of the paired
channels, the attenuator value for the even-numbered channel
will change to the value for the odd-numbered channel. In this
case, please note that the volume level might increase more than
expected.
If the attenuator values are selected as one of the Recall Safe
items, and if the GAIN ADJ button for the recalled scene is set to
on, this function will apply to the recalled HA gain. The Recall
Safe function does not apply to the GAIN ADJ button and AUTO
GAIN ADJUSTMENT button settings. Therefore, you must first
store these button settings in the scenes.
Connecting the PM1D Manager and a Yamaha digital mixing
console (DM2000, 02R96, or DM1000) via USB enables you to
remotely control the PM1D system from the digital mixing
console. For details, refer to the PM1D Manager V2 Owner's
Manual.
Auto Gain Adjustment function
A
B
C
CONTROL
PORT
ANALOG OUTPUT BOX
Output B
Output A
Slave
Console CS1D
Engine
DSP1D/
DSP1D-EX
Master
Console CS1D
Engine
DSP1D/
DSP1D-EX
AI8 (ID=1)
ATT
AUTO GAIN ADJUSTMENT button
SET ALL and CLEAR ALL buttons
GAIN ADJ buttons
PM1D Manager Remote Control func-
tion
Yamaha digital mixer
(DM2000 V2, 02R96 V2,
DM1000 V2)
PM1D Manager
Console CS1D
Engine
DSP1D/DSP1D-EX
USB
USB/RS232C
PM1D system
Main changes 3
Var ious effects sold as Add-On Effects packages for Yamaha
digital mixing consoles (such as DM2000) are now included as
standard. To use the VCM effects, you must first specify the
number of VCM effects you wish to use to limit the number of
available GEQ modules.
The VCM effects employ Virtual Circuitry Modeling technol-
ogy, and include compressors and EQs that model the charac-
teristics of analog circuits, OpenDeck, which emulates tape
compression created by open reel tapes; and the REV-X reverb
effect, which is based on a newly-developed algorithm and
provides richly reverberant sound quality with smooth attenu-
ation. For more information on the VCM effects, please refer
to the Appendix on page 18.
To use the VCM effects, you must first specify the number of
VCM effects you wish to use in the following DSP CONFIG
screen to limit the number of available GEQ modules.
Note
To use VCM effects on a single effect module, you must
disable two GEQ modules.
If you change this setting, the effect and GEQ output will be tem-
porarily muted.
The disabled GEQ modules still enable you to control the param-
eters, but the output will be muted.
You can recall these new effects in the same way as the existing
effects. That is, you recall the desired effects from the Effect
library.
Please note that if you mix a signal processed with VCM effects
with a signal that utilizes a different routing, a difference in time
resulting from the different signal paths may cause a comb filter
effect (a phenomena in which the level of some frequencies
decreases).
In addition to the CH Copy function in the CH COPY screen,
which copies channels globally, a CH Move function that
moves channels is now available.
The CH Move function enables you to move any input or out-
put channels to specified channel locations. When the channels
are moved, the channels between the move source and destina-
tion channels will move forward or backward accordingly. To
use the CH Move function, you can either use the CH COPY
screen or operate the keys on the top panel.
VCM Effects available
EFFECT
DSP CONFIG
Value VCM effects
Conventional
effects
Available GEQ
——EFFECT 1–8 GEQ 1–24
1 EFFECT 1 EFFECT 2–8 GEQ 1–22
1-2 EFFECT 1–2 EFFECT 3–8 GEQ 1–20
1-3 EFFECT 1–3 EFFECT 4–8 GEQ 1–18
1-4 EFFECT 1–4 EFFECT 5–8 GEQ 1–16
1-5 EFFECT 1–5 EFFECT 6–8 GEQ 1–14
1-6 EFFECT 1–6 EFFECT 7–8 GEQ 1–12
1-7 EFFECT 1–7 EFFECT 8 GEQ 1–10
1-8 EFFECT 1–8 GEQ 1–8
Channel Move function in the CH
COPY screen
CH COPY
CH MOVE button
4 Main changes
Moving the channels in the CH COPY
screen
1. Display the CH COPY screen for the IN CH View or
OUT CH View function.
2. In the CH COPY/CH MOVE section, turn on the
CH MOVE button.
If the CH COPY button is on, you can use the usual Chan-
nel Copy function.
3. Press the [SEL] switches to select the channels you
wish to move.
4. Select the destination channels in the DESTINA-
TION CH SELECT section.
5. Click the EXECUTE button.
The CH DATA MOVING pop-up window appears, indi-
cating the move source and destination channel numbers.
6. Click the OK button to execute the function.
The channels are now moved to the new locations.
Moving the channels from the top panel
1. Press the [SEL] switches to select the input chan-
nels you wish to move.
2. Press the [CHANNEL COPY] key.
3. Hold down the [SHIFT] key and press the [SEL]
switch of the destination channels.
The CH DATA MOVING pop-up window appears, indi-
cating the move source and destination channel numbers.
4. Click the OK button to execute the function.
The channels are now moved to the new locations.
Note
The move source channel can be a single channel or two
channels that can be paired.
You can move a single channel under the following conditions:
There are no paired channels between the move source and
destination channels, AND all the following parameters are
turned off: HA GAIN GANG, HA A/B LINK, GATE LINK, COMP
LINK, DELAY GANG, GANG PAN/INV PAN/BALANCE in PAN
MODE, and M/S DECODE.
If you move two channels, the first channel of the destination
channels will be the first of the two channels that can be paired.
Therefore, moving two channels will never swap between the left
and right channels.
You can move the channels only within the following channel
sections:
Input channels 1–96
Stereo input channels 1–8
MIX channels 1–48
STEREO A/B channels
–MATRIX channels 1–24
CH COPY
CH MOVE button
Move source channels Move destination channels
Move source channels Move destination channels
Changes in Scene Memories and Libraries 5
Changes in Scene Memories and Libraries
In the TC EVENT screen, you can now register scenes in the
order of use, so that these scenes can be recalled manually, or
automatically according to the specified interval time.
The TC EVENT screen features the following additional func-
tions:
1 EVENT RECALLING
Use the following three buttons to switch the event list
operation.
The upper part of the display will show indica-
tor if ENABLE [ALL MANUAL] is selected, or
indicator if ENABLE is selected.
2 EVENT TRIGGER
This column indicates the way in which each event is
recalled.
Click the button to display the TC EVENT pop-up
window, then click one of the following three buttons to
select the recall condition.
Expanding the Event Recall function in
the TC EVENT screen
Button function
DISABLE
The Event List function will not recall
scenes registered in the event list.
ENABLE
[ALL MANUAL]
Scenes registered in the event list will
be recalled only by manual operation. If
the list contains events for which a time
code has been specified, the candidate
event for recall will change as time
code progresses, but events will not
actually be recalled unless you recall
them manually.
ENABLE
Scenes registered in the event list will
be recalled according to the specified
condition (time code, interval, or man-
ual operation).
1
4
5
3
2
TC EVENT
Button function
MANUAL
You can use the EVENT RECALL button
in the EVENT RECALL section (4) or a
USER DEFINE switch to recall the event.
“[MANUAL]” appears in the EVENT TRIG-
GER column.
INTERVAL
The scene will be recalled when the spec-
ified time has elapsed since the preceding
scene was recalled. If you select this but-
ton, specify the INTERVAL TIME parame-
ter in the range of 0.1 through 999.9sec.
An “ symbol and the interval time will
appear in the EVENT TRIGGER column
of the event list.
TIME CODE
The scene will be recalled when the time
code (LTC or internal time code) reaches
the specified time. If you select this but-
ton, specify the time code (hours/minutes/
seconds/frames). The specified time code
will appear in the EVENT TRIGGER col-
umn of the event list.
Event that will be recalled manually
Events that will be recalled when the time
code reaches the specified time
Event that is recalled when the specified time has
elapsed since the preceding scene was recalled
6 Changes in Scene Memories and Libraries
3 SCENE MEMORY
These are the number and title of the scene to be recalled.
Click the button to display the TC EVENT pop-up
window, then click the number of a scene to select it.
4 EVENT RECALL
These functions enable you to recall events. The following
three buttons are provided.
5 MOVE UP/MOVE DOWN
These buttons move the currently-selected event one posi-
tion earlier (MOVE UP) or later (MOVE DOWN) in the
event list.
Note
If the EVENT TRIGGER column of the selected event shows a
time code, these buttons will be grayed-out and unavailable. To
change the order of each event that displays a time code,
change the time code.
When you store scenes using the Auto Store function, you can
now select an unused library or the original library as the ini-
tial store destination.
The following buttons are now available in the SCENE STORE
pop-up window that is displayed when you press the SCENE
MEMORY [STORE] switch (or the STORE button in the
MEMORY screen).
Note
This setting is remembered when you close the pop-up
window.
Button Function
DIRECT
Recalls the specified scene. Specify a
scene to recall in the section to the
right.
INC
Recalls the subsequent scene (regis-
tered just after the current scene).
DEC
Recalls the previous scene (registered
just before the current scene).
DISABLE
Recalls no scene.
Button Function
PREV
When you click this button, the event pre-
ceding the last-recalled event in the list
will be recalled and selected.
DIRECT
When you click this button, the event cur-
rently selected in the event list will be
recalled.
NEXT
When you click this button, the event fol-
lowing the last-recalled event in the list
will be recalled and selected. This button
is useful when you recall an event that
has been assigned as “[MANUAL]” in the
EVENT TRIGGER column.
Overwriting libraries during the Auto
Store operation
DEFAULT EDIT LIBRARY NO.
NEW
The lowest unused library numbers will be
selected. (This is the same as the previ-
ous software version.)
OVERWRITE
The number of the most-recently recalled
library will be selected. (If the scene was
specified as read-only, or if the corre-
sponding library is write-protected, the
lowest-numbered unused library will be
selected.) This selection is useful when
you wish to prevent a particular library
from becoming full or lacking space dur-
ing the Auto Store operation, or when you
wish to edit a particular library.
DEFAULT EDIT LIBRARY NO.
Changes in Scene Memories and Libraries 7
You can globally apply the Recall Safe function to settings for
units that are patched to Recall Safe channels, as well as to the
Recall Safe channel settings themselves.
Note
Selecting the Recall Safe items using the SAFE [RECALL]
switch on the panel or the button in the IN CH VIEW screen
(when the CH+UNIT button is turned on) provides the same
result as turning on the SAFE ON/OFF button and UNIT button
on the screen (when the CH button is turned on).
When the CH+UNIT button is turned on, the SAFE [RECALL]
switch on the panel or the button in the IN CH VIEW screen is
linked to the on/off operation of the SAFE ON/OFF and UNIT
buttons on the screen.
Factory-shipped preset scenes 00.0 – 00.9 in the scene memory
were reviewed and replaced with more practical scenes. For
details, please refer to the “Scene Memory Preset List on
page 15.
Hint
To use the preset scenes, follow the steps below:
1. Recall the desired preset scene.
2. In the INPUT PATCH screen, patch the input channels that
use the signals from the connected units. When you click the
AUTO SETUP button, the unit signals are patched from
Channel 1 in the order of the connected units.
3. In the OUTPUT PATCH screen, patch the buses to the sig-
nals of the connected units.
Note
Please note that if you mix signals that have different paths, a
difference in the time taken via the different signal paths may
cause a comb filter effect (a phenomena in which the level of
some frequencies decreases).
The user area for the Input EQ library and Input Channel
libraries has been expanded.
•Input EQ library
#001 – 199 (#038 – 199 are the user area.)
•Input Channel library
#000 – 199 (#001 – 199 are the user area.)
Unit settings can be included in the
Recall Safe channel settings
SAFE KEY MODE SELECT
CH
If you turn on or off the Recall Safe func-
tion for the selected channel from the
panel or in the IN CH VIEW screen, only
the Recall Safe function for the channel is
turned on or off. (This is the same as the
previous software version.)
CH+UNIT
If you turn on or off the Recall Safe func-
tion for the selected channel from the
panel or in the IN CH VIEW screen, the
Recall Safe function for both that channel
and the unit patched to the channel is
turned on or off.
RECALL SAFE
SAFE KEY MODE SELECT section
Additional preset scenes
Expanded user area for Input EQ/
Channel libraries
8 Changes and additions of screens
Changes and additions of screens
The FADER VIEW screen has been added to the IN CH View
function and OUT CH View function.
1 ON/MUTE
These buttons enable you to switch the channels on/off,
and switch DCA group muting on/off. They are linked to
the [ON] switches of the corresponding channels and the
[MUTE] switches of the DCA groups.
2 Level
These buttons enable you to adjust the level of the channels
and DCA groups. The current value is shown in the box
immediately below. They are linked to the encoder or fader
of the corresponding channel or DCA group.
3 CUE
These buttons enable you to switch cue monitoring on/off
for the channels and DCA groups. They are linked with the
[CUE] key of the corresponding channel or DCA group.
4 DISPLAY CH
Switches the channels that are shown in the FADER VIEW
screen.
• When you are using the IN CH View function:
• When you are using the OUT CH View function:
The TIME CODE indicator on the meter bridge block can now
display the current time. Also, an additional parameter enables
you to switch between the current time and time code.
When you select a GEQ module in the GEQ PARAMETER
screen, the GEQ SELECT pop-up window enables you to iden-
tify any GEQ modules that have already been patched.
This window displays the signal routing of already-patched
GEQ modules, and displays “NO ASSIGN” for unpatched
GEQ modules.
New FADER VIEW screen
INPUT [PANEL]
Channels specified via the Panel
Assign function, and DCA groups
1–12
CH 1-48/ST IN 1-4
Input channels 1–48, ST IN chan-
nels 1–4, DCA group 1–12
CH 49-96/ST IN 5-8
Input channels 49–96, ST IN
channel 5–8, DCA groups 1–12
MIX 1-48
MIX channels 1–48, STEREO A/
B channels, DCA groups 1–12
MATRIX
MATRIX channels 1–24, STE-
REO A/B channels, DCA groups
1–12
1
3
2
1
3
2
4
FADER VIEW
Clock on the meter bridge
TIME CODE DISPLAY
PRESENT TIME
Displays the current time in 24-hour for-
mat (hours/minutes/seconds).
TIME CODE
Displays the time code.
Displaying the GEQ routings
PREFERENCE
TIME CODE DISPLAY section
Changes and additions of screens 9
The INPUT GR screen and OUTPUT GR screen have been
added to the Meter function. These screens display the gain
reduction meters for Input channel gates and compressors, and
Output channel compressors.
1 DISPLAY CH
Switches the channels that are displayed in the INPUT GR
and OUTPUT GR screens.
INPUT GR screen:
OUTPUT GR screen:
2 GATE/COMP (Gate/Compressor)
These buttons select whether the meters will display gain
reduction for the Gate or Compressor. These buttons
appear only in the INPUT GR screen.
3 Meters
These peak level meters indicate the amount of gain reduc-
tion for each channel. The current fader value is shown in
the box below.
4 Pair icon
This icon indicates the pairing status of two adjacent odd-
numbered/even-numbered channels.
Displaying the GR meters
CH 1-48/ST IN 1-4
Input channels 1–48,
ST IN channels 1–4
CH 49-96/ST IN 5-8
Input channels 49–96,
ST IN channels 5–8
MIX 1-48
MIX channels 1–48
MATRIX 1-24/STEREO
MATRIX channels 1–24,
STEREO A/B channels
1
3
3
4
2
INPUT GR OUTPUT GR
10 Other changes
Other changes
You can specifically select any region of any scene or library
data to be saved to a memory card. You can also specifically
select any region of any scene or library data to be loaded from
a memory card.
In addition to BASIC mode (in which you can save the entire or
specified data in the scene memories or libraries to a memory
card, or load them from a memory card), ADVANCED mode
enables you to save or load a specified range of the data.
ADVANCED mode:
When you turn on the ADVANCED button in the LOAD/SAVE
screen, the left side of the screen will display the following
items:
1 MODE
Switches between BASIC and ADVANCED mode.
2 CATEGORY
Indicates the category of data that is selected for saving or
loading: scene memory or a type of library. Click the [ ]/
[] buttons at left and right or use the [DATA] encoder to
change the category.
3 SOURCE (save/load source numbers)
Indicates the starting and ending numbers of the scene
memory or library items that will be saved to or loaded
from the card. Click the [ ]/[ ] buttons at the left and
right in each box or use the [DATA] encoder to change the
numbers.
4 DESTINATION (save/load destination num-
bers)
Indicates the starting and ending numbers of the scene
memory or library items into which the specified data will
be saved or loaded. If you want to change the save/load
destination numbers, click the [ ]/[ ] buttons at the
left and right of the starting number box or use the [DATA]
encoder. (The value in the ending number box will change
automatically according to the starting number and the
source range.)
Note
To format a memory card first, use a computer or other external
device and select the FAT16 format. The CS1D does not
support the FAT 32 format.
You can load the data you saved using System Software older
than version 2.0.
The preset effects in the Effects library of System Software ver-
sion 2.0 includes VCM effects. Therefore, if you try to load the
Effects library data of an older version, part of the data may not
be loaded. In such a case, change the load destination starting
number in the DESTINATION section, then load the data again.
BASIC mode:
In BASIC mode, you can now specify the range of data to be
saved or loaded for the Unit library, Patch library, and Name
library.
Filtering during save or load opera-
tions
1
2
3
4
LOAD/SAVE
CS1D
02.1
02.2
02.3
02.4
02.5
BBB
CCC
DDD
EEE
FFF
02.5
02.6
02.7
02.8
BBB
CCC
DDD
EEE
CS1D
02.0
02.1
02.2
02.3
02.4
AAA
BBB
CCC
DDD
EEE
01.0
01.1
01.2
01.3
01.4
01.5
AAA
BBB
CCC
DDD
EEE
FFF
When you change the save destination starting number:
Memory card
Starting
number
Ending
number
When you change the load destination starting number:
Memory card
Starting
number
Ending
number
SAVE
LOAD
SOURCE DESTINATION
SOURCE
DESTINATION
Starting
number
Starting
number
Other changes 11
The signal can be now directly output just before the Input
channel HPF. You can also adjust the direct output level.
To select a position just before the HPF as the direct output on
the INSERT/DIRECT POINT screen, turn on the PRE HPF
button for the corresponding channels in the DIRECT OUT
POINT column. The DIRECT OUT LEVEL column will indi-
cate the direct output levels. However, to adjust the level, use
the INSERT/DIRECT VIEW screen.
To select a position just before the HPF as the direct output in
the INSERT/DIRECT VIEW screen, turn on the DIRECT but-
ton located just before the HPF. Use the LEVEL knob located in
the lower right corner of the screen to change the direct output
level. The direct output levels are not linked even if the corre-
sponding two channels are paired.
Hint
These settings are saved in scene memories.
If you load data that was saved in a System Software version
older than version 2.0, the direct output level will be set to 0 dB.
The default direct output point is PRE EQ.
More functions are available that can be assigned to the USER
DEFINED [1]–[8] switches.
The following functions have been added:
* This function is enabled only when an effect that features the TEMPO
parameter is selected. The USER DEFINE switch LED flashes at the
specified tempo while and after you set the tempo. For more information
on the Tap Tempo function, please refer to page 51 of the PM1D System
Software Version 1.5 Supplementary Manual.
Direct output just before the HPF
INSERT/DIRECT POINT
DIRECT OUT POINT column
PRE HPF buttonDIRECT OUT LEVEL column
INSERT/DIRECT VIEW
DIRECT button LEVEL knob
Additional functions for the USER
DEFINE switches
FUNCTION PARAMETER Explanation
GEQ SELECT
GEQ1–24
Display the GEQ PARAM-
ETER screen.
TAP TEMPO*
CURRENT
Uses the Tap Tempo func-
tion available on the dis-
played screen.
EFFECT1–8
Uses the Tap Tempo func-
tion available for the
specified effect.
TC EVENT
NEXT EVENT
RECALL
Recalls the subse-
quently-numbered event.
PREV EVENT
RECALL
Recalls the previously-
numbered event.
DIRECT EVENT
RECALL
Recalls the specified
event registered on the
TC EVENT screen.
ENABLE/DIS-
ABLE
Switches between the
ENABLE button and DIS-
ABLE button on the TC
EVENT screen.
ENABLE[ALL
MANUAL]/DIS-
ABLE
Switches between the
ENABLE [ALL MANUAL]
button and DISABLE but-
ton on the TC EVENT
screen.
TALKBACK
DIRECT
ASSIGN
MIX 1–48,
MATRIX 1–24,
STEREO,
MONITOR B
Send the talkback signal
to the specified output
channels. (If you turn it
off, the previous talkback
setting will be used.)
USER DEFINE
12 Other changes
In addition to entering hexadecimal values, you can also spec-
ify MIDI events for scene recall by entering the desired MIDI
events using the list in the new MIDI EVENT SETUP pop-up
window. To open this pop-up window, a MIDI EVENT button
has been added to the SCENE STORE pop-up window and the
SCENE TITLE pop-up window.
You can also delay the output of MIDI events by a specified
time.
1. Click the STORE button on the MEMORY screen for the Scene
function to display the SCENE STORE pop-up window. Alterna-
tively, click the TITLE EDIT button to display the SCENE TITLE
EDIT pop-up window.
2. Click the MIDI EVENT button to open the MIDI EVENT SETUP
pop-up window.
In this pop-up window, you can assign MIDI events using one
of the following two methods:
1 Directly inputting hexadecimal values
With this method, you directly input the message as hexadeci-
mal values.
In this window, you can input a message by clicking the desired
input box to select it (the box will be highlighted) and rotating
the [DATA] encoder. Use the [INC]/[DEC] switches to move
the input position.
When you click a box in which a hexadecimal value has been
input, the range of values that can be interpreted as a valid
MIDI message (including that box) will turn red. The lower
part of the window displays the MIDI channel (MIDI CH),
message type (TYPE), and data values (DATA 1, DATA 2) that
are interpreted from this MIDI message, enabling you to verify
that the appropriate MIDI message has been input.
You can use the following buttons to input or edit the message
in this window.
2 Specifying the type of message
With this method, you specify the desired MIDI channel, type
of message, and data value. This information will be converted
into the appropriate hexadecimal values.
Click the first box into which you want to input data. Next,
click the [ ]/[ ] buttons at the left and right of the TYPE
box or use the [DATA] encoder to select the type of message.
Then use the MIDI CH, DATA 1, DATA 2, MIDI PORT boxes
to specify the MIDI channel, MIDI event settings, and output
port. The values that can be selected in the MIDI CH, DATA 1,
and DATA 2 boxes will depend on the type of message you
selected first.
The DELAY TIME box enables you to set the amount of time
by which the MIDI event output is delayed after scene recall.
You can set this delay time in 0.1 sec steps.
When you have specified all of the values, click the
button in the screen. The hexadecimal values for that message
will be input in the input box of the MIDI EVENT SETUP
window. As necessary, you can edit the message by clicking an
input box and rotating the [DATA] encoder.
Note
The maximum length of MIDI events you can enter is 32 bytes,
including the MIDI output destination port and other data and
comments. When the number of bytes exceeds the maximum,
the “LENGTH OVER!” message will appear.
Inserting MIDI events from the event list
MIDI EVENT button
[ ]/[ ]buttons
Move the highlighted area to left or right.
INS button
Inserts a space (blank) at the highlighted
position. Pressing the <Insert> key on a
PS/2 keyboard will produce the same
result.
DEL button
Deletes the character at the highlighted
position. Pressing the <Delete> key on a
PS/2 keyboard will produce the same
result.
CLEAR button
Erases the entire message that was input
in the MIDI message input boxes.
TYPE MIDI CH DATA 1 DATA 2
NOTE OFF
1–16
Note number
(0
127)
Note-off velocity
(0-127)
NOTE ON
Note-on velocity
(0–127)
KEY PRESSURE
Pressure value
(0–127)
CONTROL
CHANGE
Control number
(0–127)
Controller value
(0–127)
PROGRAM
CHANGE
Program number
(0–127)
CHANNEL
PRESSURE
Pressure value
(0–127)
PITCH BEND
Pitch bend MSB
(0–127)
Pitch bend LSB
(0–127)
EXCLUSIVE
MASSAGE
Other changes 13
You can follow the steps below to set the DELAY TIME using the
SCENE STORE (or SCENE TITLE EDIT) pop-up window.
1. Move the cursor to the COMMENT/MIDI EVENT section,
then click the EVENT CODE SET button.
2. Click T and numbers 0-9 on the character palette to specify
the two-digit delay time in 100 msec steps. For example, if
you wish to delay the MIDI event output from scene recall by
500 msec, enter “T05.You do not need to enter a value if you
do not want to delay the event output.
3. Click 1, 2 (Console 1 or 2), or E (Engine) on the character
palette to configure a MIDI port to output MIDI events.
The OSCILLATOR and TALKBACK screens now feature a
CLEAR ALL button that cancels all assignments to the buses.
The DSP1D OUTPUT 6 connector can now output MONI-
TOR A/B and CUE signals. This is convenient when you use
the PM1D Manager’s remote control function for the monitor/
cue operation.
When you turn on the MONITOR/CUE OUTPUT TO #6 but-
ton in the SYSTEM CONNECTION screen, the MONITOR A/
B and CUE 1/2 signals are output to the device connected to
the DSP1D’s OUTPUT 6 connector (channels 25-32). The fol-
lowing signals are output to the specified channels:
Note
Even if you have set the output patch, when the MONITOR/
CUE OUTPUT TO #6 is turned on, the MONITOR/CUE signals
will have priority and will be output.
The MONITOR/CUE signal output to the unit is the same as the
signal output from the engine to the console. The TALKBACK
DIMMER, CUE INTERRUPT, ON/OFF, and LEVEL controls on
the console are ineffective for the signals output from the unit.
Therefore, the meter indication does not necessarily reflect the
level of the output signals. For details on the signals output from
the engine, refer to the PM1D System Block Diagram.
CLEAR ALL button added to the
OSCILLATOR and TALKBACK screens
OSCILLATOR
TALKBACK
Outputting the MONITOR and CUE
signals from the DSP1D
Channel number Output signal
25/26
MONITOR A L/R
27/28
MONITOR B L/R
29/30
CUE 1 L/R (Console 1 CUE signals)
31/32
CUE 2 L/R (Console 2 CUE signals)
SYSTEM CONNECTION
MONITOR / CUE OUTPUT
TO #6 button
14 Other changes
In the previous software version, the Global Paste function
enabled you to select up to 100 scenes at a time. However, this
limitation has been removed. However, if you select 101 or
more scenes to paste, you will not be able to use the Undo
function. In this case, back up all important data using the
Select All function, then execute the Global Paste function.
In the previous software version, you could select WITH MIX
SEND only when the ALL parameter was selected in the CH
COPY screen for the Output CH View function. In the version
2.0 software, you can select WITH MIX SEND even if ALL is
not selected.
The MY8-DA96 card is now supported, and you can display
and edit the contents of the card using the CS1D or PM1D
Manager.
Any data created in System Software version 2.0 (such as
scenes, libraries, setup data, etc.) cannot be loaded to a unit
that runs System Software version 1 (i.e., all versions prior to
version 2.0). However, any data created in System Software ver-
sion 1 can be loaded to a unit that runs System Software ver-
sion 2.0.
No limitation in multiple selections for
the Global Paste function
Selecting WITH MIX SEND in the CH
COPY screen
Support for the MY8-DA96 card
Compatibility of created data
Appendix 15
Appendix
This front of house preset scene is designed by a famous American
front of house engineer. It features preset parameter values for the out-
put channels, including Front Fill, Delayed Speaker, as well as Stereo
Mix Send to the internal effects.
This monitor mix preset scene is designed by a famous American mon-
itor engineer. MIX 1-20 feature the inserted GEQ as Wedge monitor-
ing; MIX 25-44 emulate 10-channel in-ear monitoring. Four effects are
assigned to each monitoring path. The stereo output is designed as
Side Fill, featuring the inserted GEQ.
This preset covers the front of house and monitor on a single console.
The latter half of the mix is regarded as the monitor send, and the GEQ
is inserted for Wedge monitoring. This preset setting emulates Front
Fill and Delayed Speaker, with Matrix output.
Scene Memory Preset List
Scene # Title
00.1 Front of House
INPUT CH1-96
EQ ON, TO STEREO ON, MIX SEND ON, CH ON
STEREO INPUT1-8: Internal EFFECT RETURN
TO STEREO ON, CH ON
MIX1-16: Internal EFFECT SEND
PAIR ON, MIX ON, LEVEL 0 dB
MIX17-18: Stereo Sub Feed
PAIR ON, MIX ON, LEVEL 0 dB, GEQ INSERT, INSERT ON
STEREO A-B
STEREO ON, LEVEL 0 dB, GEQ INSERT, INSERT ON
MATRIX1-12: Front Fill Speaker, Delay Speaker, Rec Out
MATRIX ON, LEVEL –
dB, GEQ INSERT, INSERT ON (MATRIX1-6)
GEQ1-12
GEQ ON, LINK ON
Scene # Title
00.2 Monitor
INPUT CH1-96
HPF ON—F: 50 Hz—SLOPE: 18 dB, EQ ON, MIX SEND ON—
PRE FADER, TO STEREO ON, CH ON
STEREO INPUT1-8: Internal EFFECT RETURN
HPF ON—F: 50 Hz—SLOPE: 18 dB, EQ ON, MIX SEND ON – PRE
FADER (If a signal sent to a Mix bus causes an internal feedback loop,
the corresponding MIX SEND will be turned off.), TO STEREO ON
(STEREO INPUT 1, 2, 5, 6), CH ON
MIX1-20: Wedge Mix
GEQ INSERT, INSERT ON, MIX ON, LEVEL 0 dB
MIX21-24: Internal EFFECT1-4 SEND
MIX ON, LEVEL 0 dB
MIX25-44: In Ear Monitor
PAIR ON, EQ ON, COMP ON—THR: 0 dB—RATIO:
: 1
AT TACK: 0 msec—KNEE: HARD, MIX ON, LEVEL 0 dB
MIX45-48: Internal EFFECT5-8 SEND
MIX ON, LEVEL 0 dB
STEREO A-B: Side Fill Mix
GEQ INSERT, INSERT ON, LEVEL 0 dB
GEQ1-24
GEQ ON, LINK ON (GEQ21-24)
Scene # Title
00.3 FoH & Mon
INPUT CH1-96
EQ ON, TO STEREO ON, MIX SEND ON, CH ON
STEREO INPUT1-8: Internal EFFECT RETURN
TO STEREO ON, CH ON
MIX1-16: Internal EFFECT SEND
PAIR ON, MIX ON, LEVEL 0 dB
MIX17-18: Stereo Sub Feed
PAIR ON, MIX ON, LEVEL –
dB, GEQ INSERT, INSERT ON
MIX25-36: In Ear Monitor
PAIR ON, EQ ON, COMP ON —THR: 0 dB—RATIO:
: 1
KNEE: HARD, MIX ON, LEVEL 0 dB
MIX37-48: Wedge Mix
GEQ INSERT, INSERT ON, MIX ON, LEVEL 0 dB
STEREO A-B
STEREO ON, LEVEL 0 dB, GEQ INSERT, INSERT ON
MATRIX1-12: Front Fill Speaker, Delay Speaker, Rec Out
PAIR ON, MATRIX ON, GEQ INSERT, INSERT ON (MATRIX1-6)
GEQ1-24
GEQ ON, LINK ON (GEQ1-12)
16 Appendix
This preset simulates an in-ear monitoring mix. It is a highly practical
preset, typical of the PM1D, with in-ear monitor and Wedge monitor
categorized into Output DCA for emergency use.
This preset simulates a musical mix scene. MIX1-12 are set to Fix, and
are designed to be used as buses.
This preset simulates a scene for an outside broadcasting truck or van.
It features the HPF setting that is very practical for broadcasting appli-
cation, and a MIX send setting that will simulate both internal and
external effect sends.
Scene # Title
00.4 In Ear Monitor
INPUT CH1-96
AT T: –10 dB, HPF ON—F: 50 Hz—SLOPE: 18 dB, EQ ON, COMP ON,
TO STEREO ON, MIX SEND ON, VARI PAN LINK ON, FIXED MIX
PAN ON, CH ON, LEVEL 0 dB
STEREO INPUT1-8: Internal EFFECT RETURN, 2-track Input
AT T: –10 dB, HPF ON—F: 50 Hz—SLOPE: 18 dB, EQ ON, COMP ON,
TO STEREO ON, MIX SEND ON, VARI PAN LINK ON, FIXED MIX
PAN ON, PAN MODE: BALANCE, CH ON
MIX1-24: In Ear Monitor
PAIR ON, EQ ON, DCA 11 ASSAIGN, MIX ON, LEVEL 0 dB
MIX25-36: Wedge Mix
GEQ INSERT, INSERT ON, DCA12 ASSIGN, MIX ON, LEVEL 0 dB
MIX45-48: Internal EFFECT SEND
EQ ON, DCA9 ASSIGN, MIX ON, LEVEL 0 dB
STEREO A-B
EQ ON, LEVEL 0 dB
GEQ1-24
GEQ ON, LINK ON (GEQ1-12)
DCA9, 11-12
DCA LEVEL 0 dB
Scene # Title
00.5 Musical
INPUT CH1-96
AT T: –3 dB, INSERT OFF—PRE DELAY, EQ ON, TO STEREO ON,
FIXED MIX PAN ON
STEREO INPUT1-8: Internal EFFECT RETURN, 2-track Input
EQ ON, FIXED MIX PAN ON
MIX1-12
FIX, PAIR ON (MIX5-6,11-12), EQ ON, TO MATRIX ON—LEVEL: 0 dB
(Even-numbered MIX bus sends from MIX 5 and 11, and odd-num-
bered MIX bus sends from MIX 6 and 12 are set to – dB.), MIX ON,
LEVEL 0 dB
MIX13-48: Internal EFFECT SEND, etc.
VARI, PAIR ON (MIX13-24), EQ ON, DCA12 ASSIGN (MIX13-22),
DCA10 ASSIGN (MIX25-26), DCA11 ASSIGN (MIX33-35), MIX ON,
LEVEL 0 dB
STEREO A-B
EQ ON
MATRIX1-24
EQ ON, MATRIX ON, LEVEL 0 dB
EFFECT1-8
EFFECT1: MIX25, EFFECT2: MIX26, EFFECT3: MIX27, EFFECT5:
MIX33, EFFECT6: MIX34, EFFECT7: MIX35, EFFECT8: MIX36
Scene # Title
00.6 OB Truck
INPUT CH1-96
HPF ON—F: 95 Hz—SLOPE: 18 dB, EQ ON, COMP ON, MIX1-12
SEND ON, FIXED MIX PAN ON, CH ON
STEREO INPUT1-8: Playback, Internal EFFECT RETURN
MIX1-12 SEND ON (STIN1-4), FIXED MIX PAN ON, CH ON
MIX1-4: Internal EFFECT SEND
MIX ON, LEVEL 0 dB
MIX5-12: External EFFECT SEND
PAIR ON (MIX5-8), MIX ON, LEVEL 0 dB
MIX37-48: Wireless Camera Mix, Playback Mix, Mic Mix, etc.
FIX, INSERT ON (MIX45-48), PAIR ON (MIX45-48), DELAY ON—
86 msec@fs=48 kHz (MIX41), DCA11 ASSIGN (MIX45-46), DCA12
ASSIGN (MIX41, 47-48), TO STEREO ON (MIX41, 45-48), MIX ON
(MIX41, 45-48), LEVEL 0 dB (MIX41, 45-48)
STEREO A-B
INSERT ON—POST ON, TO MATRIX ON—MATRIX1-2 SEND LEVEL:
0 dB—MATRIX3 SEND LEVEL:–3.1 dB (STEREO A L/R), STEREO
ON, LEVEL 0 dB
MATRIX1-3
PAIR ON (MATRIX1-2), MATRIX ON, LEVEL 0 dB
EFFECT1-8
EFFECT1: MIX1, EFFECT2: MIX2, EFFECT3: MIX3, EFFECT4: MIX4,
EFFECT5: MIX45-46, EFFECT6: MIX47-48, EFFECT7: STEREO B L/
R, EFFECT8: STEREO A L/R, EFFECT5-8: MULTI BAND DYNA.
DCA11-12
DCA LEVEL 0 dB
Appendix 17
This preset simulates a theatrical mix scene. It features the default set-
tings for L-C-R panning.
This preset simulates a broadcasting application. It includes input
channel EQ and Comp settings that are typical to broadcasting, as well
as multiple sends.
This preset simulates a live recording application. MIX1-48 are set to
Fix, and sent to the recorder. Each channel’s direct out also features
settings appropriate for recording.
Scene # Title
00.7 Theatre
INPUT CH1-96
HPF OFF—F: 20 Hz, EQ ON, LCR ON, CH ON
STEREO INPUT1-8: Internal EFFECT RETURN, etc.
HPF OFF—F: 20 Hz, EQ ON, LCR ON, CH ON
MIX1-12: Stage Mix, Monitor Mix, etc.
FIX (MIX1-4), EQ ON, DELAY ON —0.00 msec, MIX ON (MIX1-8),
LEVEL 0 dB (MIX1-8)
MIX13-48: Internal EFFECT SEND, etc.
PAIR ON (MIX13-20), EQ ON, DELAY ON—0.00 msec (MIX25-48),
MIX ON (MIX13-20,25-48), LEVEL 0 dB (MIX13-20)
STEREO A-B
LCR CENTER BUS CONTROL ON, EQ ON, TO MATRIX ON (STE-
REO A L/R), STEREO ON, LEVEL 0 dB
MATRIX1-24: Delay Mix, etc.
PAIR ON (MATRIX1-8), EQ ON, DELAY ON—0.00 msec, MATRIX ON,
LEVEL 0 dB (MATRIX1-12)
EFFECT1-8
EFFECT1: MIX13-14, EFFECT2: MIX15-16, EFFECT3: MIX17-18,
EFFECT4: MIX19-20
Scene # Title
00.8 Broadcast
INPUT CH1-24: Radio Lapel Mic
EQ ON—LOW TYPE: SHELF—LOW F: 71 Hz—LOW G: –3 dB—HIGH
MID Q: 0.90—G: +4 dB, COMP ON—THR:—18 dB—RATIO: 3.5: 1,
DCA1 ASSIGN (CH13), DCA2 ASSIGN (CH14), DCA3 ASSIGN
(CH15), DCA4 ASSIGN (CH16), DCA5 ASSIGN (CH17), DCA6
ASSIGN (CH18), DCA7 ASSIGN (CH19), DCA8 ASSIGN (CH20),
DCA9 ASSIGN (CH21), DCA10 ASSIGN (CH22), DCA11 ASSIGN
(CH23), DCA12 ASSIGN (CH24), TO STEREO ON, FIXED MIX PAN
ON, CH ON
INPUT CH25-96
HPF OFF—SLOPE: 12 dB, EQ ON, FIXED MIX PAN ON, CH ON,
LEVEL 0 dB
STEREO INPUT1-8: Internal EFFECT RETURN, Playback
TO STEREO ON, FIXED MIX PAN ON, CH ON
MIX1-16: Recording Mix
MIX ON, LEVEL 0 dB
MIX21-24: Internal EFFECT SEND
MIX ON, LEVEL 0 dB
MIX25-48: Sub Group
FIX, PAIR ON, TO STEREO ON, MIX ON, LEVEL 0 dB
STEREO A-B
COMP ON—THR:–18 dB (STEREO A), STEREO ON
EFFECT1-8
EFFECT1: MIX21, EFFECT2: MIX22, EFFECT3: MIX23, EFFECT4:
MIX24
DCA1-12
DCA LEVEL 0 dB
Scene # Title
00.9 Live Recording
INPUT CH1-96
DIRECT OUT POST ON, HPF OFF - SLOPE: 12 dB, EQ ON, TO STE-
REO ON, CH ON
STEREO INPUT1-8: Internal EFFECT RETURN, etc.
DIRECT OUT POST ON, HPF OFF—SLOPE: 12 dB, EQ ON, TO STE-
REO ON, CH ON
MIX1-48: Recording Mix
FIX, TO MATRIX ON—PRE FADER, MIX ON, LEVEL 0 dB
STEREO A-B
STEREO ON
MATRIX1-4: Internal EFFECT SEND
MATRIX ON, LEVEL 0 dB
EFFECT1-8
EFFECT1: MATRIX1, EFFECT2: MATRIX2, EFFECT3: MATRIX3,
EFFECT4: MATRIX4
DCA1-12
DCA LEVEL 0 dB
18 Appendix
072: REV-X HALL, 073: REV-X ROOM,
074: REV-X PLATE
These effects are a newly-developed 2-in/2-out reverb algorithm. They
provide a high-density, richly reverberant sound quality, with smooth
attenuation, spread and depth that work together to enhance the original
sound. You can choose one of three programs to suit the acoustic sound
field and your intentions: REV-X Hall, REV-X Room, and REV-X Plate.
*1. This value applies only when the effect type is REV-X PLATE, with
ROOM SIZE set to 28. The setting range varies depending on the
effect type and the ROOM SIZE value.
075: COMP276
This effect emulates the characteristics of analog compressors that are
widely used in recording studios. It will produce a thick, strong frame
sound suitable for drums and bass. You can control two monaural
channels independently.
076: COMP276S
This effect emulates the characteristics of analog compressors that are
widely used in recording studios. It produces a thick, strong frame
sound suitable for drums and bass. You can link and control the L and
R channel parameters.
077: COMP260
This effect emulates the characteristics of mid 70’s compressors/limit-
ers that are the standard for live SR. You can control two monaural
channels independently. You can also link several parameters via stereo
links.
VCM Effect Parameter List
Parameter Range Description
REV TIME 0.47–46.92 s
*1
Length of reverberation
INI. DLY 0.0–125.0 ms
Delay time until early reflection is
heard
HI. RATIO 0.1–1.0
The reverberation duration of the
high frequency range is expressed
as a ratio relative to REV TIME.
LO. RATIO 0.1–1.4
The reverberation duration of the low
frequency range is expressed as a
ratio relative to REV TIME.
LO. FREQ 22.0 Hz–18.0 kHz Reference frequency of LO. RATIO
DIFF. 0–10
Left and right directional spread of
reverb sound
ROOMSIZE 0–28 Size of space
DECAY 0–53 Speed at which the gate closes
HPF
THRU, 22.0 Hz–
8.00 kHz
Cut-off frequency for the high pass
filter
LPF
1.00 kHz–
18.0 kHz, THRU
Cut-off frequency for the low pass fil-
ter
Parameter Range Description
INPUT 1 –180 to 0 dB
Adjusts the CH1 input level
OUTPUT 1 –180 to 0 dB
Adjusts the CH1 output gain
RATIO 1
2:1, 4:1, 8:1, 12:1,
20:1
Ratio for CH1 compressor
AT TACK 1 0.022–50.4 ms
Attack time for CH1 compressor
RELEASE1 10.88–544.22 ms
Release time for CH1 compressor
MAKE UP1 OFF, ON
Automatically corrects output gain
reduction when CH1 compressor is
applied
SIDEHPF1 OFF, ON
When the HPF in the side chain of the
CH1 compressor is turned on, the
compression applied to the low range
will be weakened, thus emphasizing
the low range.
INPUT 2 –180 to 0 dB
Adjusts the CH2 input level
OUTPUT 2 –180 to 0 dB
Adjusts the CH2 output gain
RATIO 2
2:1, 4:1, 8:1, 12:1,
20:1
Ratio of CH2 compressor
AT TACK 2 0.022–50.4 ms
Attack time of CH2 compressor
RELEASE2 10.88–544.22 ms
Release time of CH2 compressor
MAKE UP2 OFF, ON
Automatically corrects output gain
reduction when the CH2 compressor
is applied
SIDEHPF2 OFF, ON
When the HPF in the side chain of the
CH2 compressor is turned on, the
compression applied to the low range
will be weakened, thus emphasizing
the low range.
Parameter Range Description
INPUT –180 to 0 dB Adjusts the input level
OUTPUT –180 to 0 dB Adjusts the output gain
RATIO
1:2, 4:1, 8:1, 12:1,
20:1
Ratio of the compressor
AT TACK 0.022–50.4 ms
Attack time of the compressor
RELEASE 10.88–544.22 ms
Release time of the compressor
MAKE UP OFF, ON
Automatically corrects output gain
reduction when the compressor is
applied
SIDE HPF OFF, ON
When the HPF in the side chain of
the compressor is turned on, the
compression applied to the low
range will be weakened, thus
emphasizing the low range.
Parameter Range Description
THRE.1 –60 to 0.0 dB Threshold of CH compressor
KNEE1
SOFT, MEDIUM,
HARD
Knee of CH1 compressor
AT TACK1 0.01–80.0 ms Attack time of CH1 compressor
RELEASE1 6.2–999 ms Release time of CH1 compressor
RATIO1 1.0–500, Ratio of CH1 compressor
OUTPUT1 –20 to 40 dB Adjusts the CH1 output gain
THRE.2 –60 to 0.0 dB Threshold of CH2 compressor
KNEE2
SOFT, MEDIUM,
HARD
Knee of CH2 compressor
AT TACK2 0.01–80.0 ms Attack time of CH2 compressor
RELEASE2 6.2–999 ms Release time of CH2 compressor
RATIO2 1.0–500,
Ratio of CH2 compressor
OUTPUT2 –20 to 40 dB Adjusts the CH2 output gain
ST LINK OFF, ON
Links CH1 and CH2 as a stereo pair.
THRE., KNEE, ATTACK, RELEASE,
and RATIO parameters are linked;
OUTPUT parameter is not linked
Appendix 19
078: COMP260S
This effect emulates the characteristics of mid 70’s compressors/limit-
ers that are the standard for live SR. You can link and control the L and
R channel parameters.
079: EQUALIZER601
This effect emulates the characteristics of 70’s analog equalizers. Re-
creating the distortion of typical analog circuits will add drive to the
sound.
*1. 16.0 Hz to 20.0 kHz (LPF-1, LPF-2), 1.0 kHz to 20.0 kHz (HSH-1, HSH-2)
080: OPENDECK
It emulates the tape compression created by two open reel tape record-
ers (a recording deck and a playback deck.) You can change the sound
quality by adjusting various elements, such as the deck type, tape qual-
ity, playback speed, etc.
Parameter Range Description
THRE. –60 to 0.0 dB
Threshold of the compressor
KNEE
SOFT, MEDIUM,
HARD
Knee of the compressor
AT TACK 0.01–80.0 ms
Attack time of the compressor
RELEASE 6.2–999 ms
Release time of the compressor
RATIO 1.0–500, Ratio of the compressor
OUTPUT –20 to 40 dB Adjusts the output gain
Parameter Range Description
LO TYPE HPF-2/1, LSH-1/2 Type of EQ1
LO F
16.0 Hz to
20.0 kHz
Cut-off frequency of EQ1
LO G –18.0 to +18.0 dB Gain of EQ1
MID1 Q 0.50–16.0 Q of EQ2
MID1 F
16.0 Hz to 20.0 kHz
Center frequency of EQ2
MID1 G –18.0 to +18.0 dB Gain of EQ2
MID2 Q 0.50–16.0 Q of EQ3
MID2 F
16.0 Hz to 20.0 kHz
Center frequency of EQ3
MID2 G –18.0 to +18.0 dB Gain of EQ3
INPUT –18.0 to +18.0 dB Input gain
OUTPUT –18.0 to +18.0 dB Output gain
MID3 Q 0.50–16.0 Q of EQ4
MID3 F
16.0 Hz to 20.0 kHz
Center frequency of EQ4
MID3 G –18.0 to +18.0 dB Gain of EQ4
MID4 Q 0.50–16.0 Q of EQ5
MID4 F
16.0 Hz to 20.0 kHz
Center frequency of EQ5
MID4 G –18.0 to +18.0 dB Gain of EQ5
HI TYPE LPF-2/1, HSH-1/2 Type of EQ6
HI F
16.0 Hz to
20.0 kHz
*1
Cut-off frequency of EQ6
HI G –18.0 to +18.0 dB Gain of EQ6
LO SW OFF, ON Switches EQ1 on/off
MID1 SW OFF, ON Switches EQ2 on/off
MID2 SW OFF, ON Switches EQ3 on/off
MID3 SW OFF, ON Switches EQ4 on/off
MID4 SW OFF, ON Switches EQ5 on/off
HI SW OFF, ON Switches EQ6 on/off
TYPE CLEAN, DRIVE
Selects the equalizer type. The
CLEAN equalizer provides non-dis-
torted, clear, typical digital sound,
emulating variations in frequency
response in the analog circuits. The
DRIVE equalizer provides distorted,
driven sound that enhances analog
flavor, emulating changes in fre-
quency response in the analog cir-
cuits.
Parameter Range Description
REC DEC
Swss70, Swss78,
Swss85, Amer70
Selects the recording deck type
REC LVL –96.0 to +18.0 dB
Adjusts the input level of the record-
ing deck. As you raise the level, tape
compression is generated, which
narrows the dynamic range and dis-
torts the sound
REC HI –6.0 to +6.0 dB
Adjusts the high range gain of the
recording deck
REC BIAS –1.00 to +1.00
Adjusts the bias of the recording
deck
REPR DEC
Swss70, Swss78,
Swss85, Amer70
Selects the playback deck type
REPR LVL –96.0 to +18.0 dB
Adjusts the output level of the play-
back deck
REPR HI –6.0 to +6.0 dB
Adjusts the high range gain of the play-
back deck
REPR LO –6.0 to +6.0 dB
Adjusts the low range gain of the play-
back deck
MAKE UP Off, On
When you adjust the REC LVL, the
REPR LVL reflects the change,
maintaining the relative output level.
You can change the amount of dis-
tortion without changing the output
level.
TP SPEED 15ips, 30ips Selects the tape speed
TP KIND Old, New Selects the tape type
U.R.G., Pro Audio & Digital Musical Instrument Division, Yamaha Corporation
© 2005 Yamaha Corporation
WF52680 406IPAPx.x-01A0
Printed in Japan
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